D0lan wrote:Hey Devs!
CplCrud- I have also read through your blog during my search of anything KS related, and I really loved your KS fan fics(Runner's afternoon, Final Finale)! And after realising how good you are at writing, I subscribed to your blog and read through Daydream, Run and Arctic Gale up to chapter 26. I have enjoyed all your work very much!
I understand that you have quit the 4LS team before the game was finished, and that the paths you wrote for Hanako were never used in the final release. How do you feel about that?
Also are you going to make Arctic Gale into a paperback book? I would love to have a hard copy.
Hi, and thanks for the feedback.
On the topic of leaving the project, yes, I feel that I probably should have stuck around (despite the impossibility of it at the time). It was weird reading the Hanako path. It was like going back to your parent's place after living away for a few years. Familiar, but you cant really tell what parts were uniquely yours and what parts were from after you moved out. When I left there was a basic structure of the final path, and I like to think that some of the parts I really liked, like the bad end, were mostly retained. On the other hand, I think that it was Aura that once said that my "weaboo spirit was totally infused in the game" so I feel that I left quite a lot of influence on the final product.
Onto Arctic Gale, I'm actually debating a paperback release at the moment. The whole aim, of course, is for me to have "publish a novel" checked off my bucket list. To me, that means an actual, physical book. So I'm thinking about looking into some self-publishing sites or maybe just doing a short run. The digital route is, of course, the easiest way, but doing things simply because it is the easy way isn't really my thing...
In any case, the digital edition will be fairly low in price so hopefully it won't be a barrier to buying both.
So keep an eye on my blog; I'm really only waiting on the cover art and the final couple of changes from the editors.... I'm hoping for a late Feb release (if digital).