Page 1 of 1

RenPy update?

Posted: Fri May 27, 2011 5:37 am
by HoverBacon
Will KS update its version of RenPy before release? I ask because in version 6.11.0 they added hardware acceleration (which would be a quite nice feature to have), and any reference to which version KS currently uses I've been able to find points to KS using a previous version. So, any chance of an update?

Re: RenPy update?

Posted: Fri May 27, 2011 5:47 am
by Aura
Delta might answer in more detail, but basically it's very unlikely because KS essentially runs on a unique, custom fork of Ren'py 6.10 and updating all the engine hacks and extensions has been difficult and frustrating in the past, to the extent that after spending three-ish months on updating from 6.9 to 6.10 delta decided it's not worth it to update further.

Re: RenPy update?

Posted: Fri May 27, 2011 8:49 am
by delta
Pretty unlikely, 6.12 changed the way text is rendered so I'd have to do all menu layouts again. Also, a lot of effects are very glitchy in 6.12. And that's just the errors I found at first glance, who knows what else is broken.
they added hardware acceleration (which would be a quite nice feature to have)
Yes, if your primary concern is a feature checklist. It doesn't make much of a difference in real-world terms.

Re: RenPy update?

Posted: Fri May 27, 2011 2:25 pm
by Esa94
Hardware acceleration in a VN (that doesn't utilize real-time effects or something else that would otherwise be a CPU hog) is like shooting clay pigeons with a heavy machinegun. Sure, it works but it's a little silly, you don't need all that extra power and inconvenience.

Re: RenPy update?

Posted: Fri May 27, 2011 6:01 pm
by delta
Oh, you'd be surprised how CPU-intensive some graphics operations can be, especially when you're animating them. The thing is though, on systems where this comes into play, OpenGL performance is usually not much better.

Re: RenPy update?

Posted: Sun May 29, 2011 2:55 pm
by Esa94
delta wrote:Oh, you'd be surprised how CPU-intensive some graphics operations can be, especially when you're animating them. The thing is though, on systems where this comes into play, OpenGL performance is usually not much better.
I used to have such a system, and frankly I thought this would be sorta obvious so didn't bother mentioning it.