Ask!

A forum for general discussion of the game: Open to all punters


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Aura
>has heterochromia
Posts: 3285
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Melancholy wrote:Not sure if this was asked or not but what happened to Lelouche? How come he was removed?

And was there some sort of guideline that each writer had to follow? Was there something that each writer had to include in their story at some point?
We didn't like him.

We had loose guidelines but they were more like a freeform consensus of ideas based on writer discussions.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
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Aura
>has heterochromia
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Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Guest wrote:Why is it that Emi and Hisao are already together and have sex in act 2, but in the Lilly route, it takes until Act 3 for Hisao and Lilly to get together and then have sex?
Because that's how the stories were written.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
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Aura
>has heterochromia
Posts: 3285
Joined: Mon Jun 25, 2007 8:21 am

Re: Ask!

Post by Aura »

Byne wrote:When Akira is telling Hisao about how their parents asked Lilly to move to Scotland to live with them, she mentions she broke up with her boyfriend, since she wouldnt be able to see him once she goes to Scotland, but in the Lilly epilogue thing, Akira mentions how she got her boyfriend a passport to go to Scotland with her. Did she rethink her decision to break up with him, or what?
It's possible.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Guest

Re: Ask!

Post by Guest »

Can you make an Android app which lets you set a running routine and alarms for when you have to go for a run. You get pictures of Emi with quotes to encourage you and if you miss a run you get her pouting face. I think you should do it.

Also, are there any Hi-res wallpapers of Emi floating about with some of the quotes she used to get Hisao to run harder and such?
Guest

Re: Ask!

Post by Guest »

Obligatory praise first:
Music and art are really good (though I personally think that's self-evident). I've heard several people call the writing among the best as far as video games go (even if that's not a particularly fair comparison), so that's something, too. I also think that the direction deserves a lot of praise. You could have gotten away with the bare minimum, but ended up with best direction in any VN I've played so far (not that I'm VN_expert, 5000+ VNs played, but yeah).

1. What did you like most about the development of KS; what did you dislike? Like, say, a sense of community or the knowledge that your work would reach a large audience?

2. Is there a specific reason that Shizune's route is so much longer than the others in-universe or did that just kind of happen?

3. Did you plan/write the routes with a certain effect in mind (e.g. deconstruction, make people think) or did you "just" aim to tell a good story?

4. On a scale from 1 (not at all) to 10 (I want to bury myself) how awkward was the communication about the sex scenes with your "army of teenage girl artists"?

5. It seems like the writers were rather inexperienced before KS. Did you deliberately practice writing to make up for that or was your improvement a natural development over the years?

6. This one's for Aura. As someone who can't stand writing in his first language I'm curious: Were you completely fluent before you started working on KS? Did you notice significant improvement over the course of the development? Did you have other writers/editors check if your writing sounds somehow off? (The last one makes me personally kind of paranoid when I write.)

7. You made it quite clear that you won't make any fan disks or stuff like that. Would you consider supplemental material that's less work, like short flash animations or a short comic page (or yonkoma or whatever)? You know, something that won't take years. Though now that I read it it sounds kinda stupid. Nevermind then.

Also, thanks for being awesome, making KS and sacrificing your time to answer our questions (though I guess it doesn't exactly hurt your egos).
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cemex
Posts: 65
Joined: Tue May 04, 2010 10:13 pm
Location: Melbourne, Australia

Re: Ask!

Post by cemex »

Hey guys, if you all had a chance to push a reset button and start over, how would you change the way the story was told
Aura wrote:
shogg wrote: 4. Is there any way I could get my hands on one of the KS pins that was in a previous reply, or an Artbook?
4. It's pretty difficult I think
To give you an idea how difficult it was to acquire the pins, I had to fly from Melbourne to L.A. on my own dime and purchase them in person. After putting in all this effort, I was only able to acquire one pin. Fortunately there was an anime convention going on at the time so it wasn't a complete waste
Image

Get chance and luck
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Suriko
Lilly Writer, Hanako Co-Writer, Producer
Posts: 1507
Joined: Mon Aug 20, 2007 3:10 am
Location: Australia

Re: Ask!

Post by Suriko »

Aura wrote:
kourousx wrote:So, were there any discussions or efforts directed getting the artists' styles to mesh? (I'm guessing that doing that is extremely difficult)
Yes. (Yes.)
To expand on this a little, the artists all liked Amaduyu Tatsuki's works, and when discussing art style to use for KS her art was generally used as a baseline reference. The consistency isn't perfect by any means, but having that tether for the art helped the artists keep as consistent with each other as they could.
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Suriko
Lilly Writer, Hanako Co-Writer, Producer
Posts: 1507
Joined: Mon Aug 20, 2007 3:10 am
Location: Australia

Re: Ask!

Post by Suriko »

Guest wrote:Obligatory praise first:
Music and art are really good (though I personally think that's self-evident). I've heard several people call the writing among the best as far as video games go (even if that's not a particularly fair comparison), so that's something, too. I also think that the direction deserves a lot of praise. You could have gotten away with the bare minimum, but ended up with best direction in any VN I've played so far (not that I'm VN_expert, 5000+ VNs played, but yeah).

1. What did you like most about the development of KS; what did you dislike? Like, say, a sense of community or the knowledge that your work would reach a large audience?

2. Is there a specific reason that Shizune's route is so much longer than the others in-universe or did that just kind of happen?

3. Did you plan/write the routes with a certain effect in mind (e.g. deconstruction, make people think) or did you "just" aim to tell a good story?

4. On a scale from 1 (not at all) to 10 (I want to bury myself) how awkward was the communication about the sex scenes with your "army of teenage girl artists"?

5. It seems like the writers were rather inexperienced before KS. Did you deliberately practice writing to make up for that or was your improvement a natural development over the years?

6. This one's for Aura. As someone who can't stand writing in his first language I'm curious: Were you completely fluent before you started working on KS? Did you notice significant improvement over the course of the development? Did you have other writers/editors check if your writing sounds somehow off? (The last one makes me personally kind of paranoid when I write.)

7. You made it quite clear that you won't make any fan disks or stuff like that. Would you consider supplemental material that's less work, like short flash animations or a short comic page (or yonkoma or whatever)? You know, something that won't take years. Though now that I read it it sounds kinda stupid. Nevermind then.

Also, thanks for being awesome, making KS and sacrificing your time to answer our questions (though I guess it doesn't exactly hurt your egos).
1. That's a really hard question. It's late so I can't really write out my full thoughts, but to throw one thing out there, it would be that the act of creation was in and of itself something very enjoyable and something I'd never really felt before. The KS development team (and the guys from the genesis of the project that stuck around) were a fantastic bunch of people, and for someone as deathly shy as me, they drew me out of my shell as the months went on working together. Without the project, I'd probably be a lot more of a recluse. The amount of people that would find the end result was pretty secondary; personally I expected a generally positive reaction to the Act 1 Preview to just come from the usual crowds that would be interested in an English VN (4chan, and maybe a small handful of little forums), and never did I imagine that the game would have this kind of reaction.

2. It's just the way it turned out. Even in the first drafts the path covered the longest amount of time chronologically, but nobody really had a problem with it. Different paths just have different timeframes.

3. Those are both the same thing, really.

4. It varied a lot, depending on scene and on developer. I think there was an inevitable amount of "squick factor" when we started seriously discussing the H-scenes between each other (both between writers, and between writers and artists), but that eventually wore down. Many, many hours were spent talking about different philosophies regarding H-scenes in general, as well as the specific implementations in-game, so to some degree it was just a matter of being required to talk frankly about it. In the end, it actually became pretty normal.

5. Not exactly sure what's meant by 'practising writing'. In terms of writing stuff that's not intended to go in-game just to work on skills, different writers did different things. Everything I wrote during my time in KS was intended to go in-game. I think I might have the most content that was cut too. Maybe Crud. The whole "first draft->second draft->editing->direction" process is incredibly simplified; while L path had two complete drafts, many, many scenes were straight up hatcheted out, entire arcs and subplots cut, etc. I guess the easiest way to put it is that the current status of L path is due to constant iteration; writing the old drafts and scenes that ended up removed was in itself practice.

7. Maybe, but they'd be small if we did do them (and definitely not games or anything). In the end though, the only stuff that's "canon" is what's in the game; any extra stuff a developer does is only as canon as the person reading it wants it to be in their head.
Guest

Re: Ask!

Post by Guest »

Which scene do you find the most difficult to write?

Also, do you have any particular favorite scene you are most proud of or enjoyed writing?
Guest

Re: Ask!

Post by Guest »

Sorry, I hope not to be of any annoyrance, but after looking through the previous posts, it happen that there wasnt an answer to these questions here.

However, if this IS annoying, please delete this post (and the previous posts, hence the qoutes I used). I will not bother you with this again since it is just my curiosity that is very much tingling here on this subject. Also the link now redirects to the right youtube video.
Guest wrote:Hello KS-developers, I have a couple of music "specific" questions. But to understand those, you have to listen to two particular youtube videos.

KS music - Afternoon:
Ghetto Boys - Damn it feels good to be a gangsta:

Now the questions:
1. Was this intentional?
2. If yes, does every/most member about the Katawa Shoujo team knows about this?
3. And If you guys know about this, are there more hidden "easter eggs" like this? I am actually laughing hard at this find here.
I do believe this sounds very much alike - yet different in tone and atmosphere, I do suppose it is some kind of easter egg, but VERY hilarious nontheless.

Furthermore I want to thank you for this awesome game, you guys deserve and form of direct and indirect paise, such as reviews and/or people praising it outside this board on other forums. Great game in every aspect!
Guest

Re: Ask!

Post by Guest »

How do you feel about the fact that the game has been put on the pirate bay and some people actually believe they are being badasses and pirating it?
Pata Hikari
Posts: 20
Joined: Mon Jan 09, 2012 8:53 pm

Re: Ask!

Post by Pata Hikari »

Suriko wrote:
1. That's a really hard question. It's late so I can't really write out my full thoughts, but to throw one thing out there, it would be that the act of creation was in and of itself something very enjoyable and something I'd never really felt before. The KS development team (and the guys from the genesis of the project that stuck around) were a fantastic bunch of people, and for someone as deathly shy as me, they drew me out of my shell as the months went on working together. Without the project, I'd probably be a lot more of a recluse. The amount of people that would find the end result was pretty secondary; personally I expected a generally positive reaction to the Act 1 Preview to just come from the usual crowds that would be interested in an English VN (4chan, and maybe a small handful of little forums), and never did I imagine that the game would have this kind of reaction.
This is just incredibly heartwarming.
kidlat020
Posts: 11
Joined: Mon Jan 09, 2012 12:57 pm

Re: Ask!

Post by kidlat020 »

Guest wrote:How do you feel about the fact that the game has been put on the pirate bay and some people actually believe they are being badasses and pirating it?
Meh, since the game is officially being distributed via torrenting (DDL soon i believe), and me being a seeder myself, I'd say this is just meh. but that's just me.
McBaggin

Re: Ask!

Post by McBaggin »

What are the Devs reaction to this article ?

http://www.rockpapershotgun.com/2012/01 ... wa-shoujo/
Guest

Re: Ask!

Post by Guest »

kidlat020 wrote:
Guest wrote:How do you feel about the fact that the game has been put on the pirate bay and some people actually believe they are being badasses and pirating it?
Meh, since the game is officially being distributed via torrenting (DDL soon i believe), and me being a seeder myself, I'd say this is just meh. but that's just me.
I'm sure they don't care it's being put on other sites to download. I was referring more to the fact that some people are downloading it, thinking they're pirating it, not realising the game is free. I found it quite funny.
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