TheVUP wrote:Question to the devs:
Say, if —I said IF— there was some rich and/or crazy and/or stupid guys enough to FUND you to make a sequel of this Katawa Shoujo,
this means being fully paid and facilitated and all, what would you say?
a. NO (a reason will be favored/appreciated, however it's fine if you don't give it)
b. YES, only if you work with the other original Katawa Shoujo devs
c. YES, with other conditions (please be kind to write what the conditions are)
And please only answer between those three options.
Thanks.
I'm gonna just go with a. I have nothing else to say about the adventures of Emi and Hisao, or really any of the folk wandering around the school. KS was never meant to be a series, and while like anyone else I suspect if you backed a dump truck full of money to my doorstep I would sell out in a microsecond, it would have to be a lot of money and the rest of the staff would have to be on board.
If you want to just give me a shitload of money for no reason, or because you think I should write more, feel free. But it won't be KS 2, I'll tell you that.
LordDarknus wrote:
Does anyone in the development team have difficulty distancing himself/herself from their creation?
As in; do you experience difficulty trying to move on from your game/story about love and disabled people? Do you struggle on some level to do something else? For example: Have you ever felt like you can't ever achieve anything as "powerful" again without a controversial subject matter?
http://knowyourmeme.com/photos/256605-katawa-shoujo
It has been remarkably easy to move on from KS in the "desire to make something else like it" sense--I've said there were some things I would do differently if I were to make it now, but I don't have a desire to actually go back and "fix" anything, nor do I carry any regrets that have somehow dogged my steps lo these however many years (two?) it has been since the game released. As for making something "powerful" again... I mean I didn't set out to make Emi's path powerful in the first place. It was a natural result of telling the story I wanted to tell. I'm sure if some other project of mine comes off as powerful it will be entirely accidental. Anyone who sets out thinking they're going to make something powerful or affecting is almost certainly doomed to fail.
Warren Ellis' description of social fiction's function (and what I think can be applied to all fiction's function) is to say "this is where I think I am today and this is what I think it looks like," and while social fiction takes that quite literally (Paul Mason's
Rare Earth, for example), all narratives in some way are exploring that idea. So long as you stick to something like that, someone's always going to think it's powerful, even if it's a comedy noir set on the moon.