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Act 1 save used in Full release

Posted: Thu Jul 23, 2009 5:01 am
by krabbymcnabby
~

Re: Act 1 save used in Full release

Posted: Thu Jul 23, 2009 5:14 am
by Aura
We don't know, very very probably not.

Re: Act 1 save used in Full release

Posted: Fri Jul 24, 2009 5:58 am
by carbonartistmonked
☆♥Aura♥☆ wrote:We don't know, very very probably not.
would be good if you guys could work on it
saves time

but i think it shouldn't be done
maybe the devs got some updates
and cleaning up to do on act 1 :o

Re: Act 1 save used in Full release

Posted: Fri Jul 24, 2009 7:04 am
by cpl_crud
When I was speeding through Act 1 for fault checking it took 7-10 minutes per run to unlock everything, and that was startign from teh beginning each time.

Re: Act 1 save used in Full release

Posted: Fri Jul 24, 2009 11:12 am
by SirMax
Aside from that the fact that speed running is easy with the myriad of strategy guides here, shouldn't you be refreshing your memory about what's happened so far anyway?

Re: Act 1 save used in Full release

Posted: Fri Jul 24, 2009 1:10 pm
by Bara
SirMax wrote:Aside from that the fact that speed running is easy with the myriad of strategy guides here, shouldn't you be refreshing your memory about what's happened so far anyway?
Yes, I agree. It's been over a month since I fired up KS and that was to listen to the BG music not even to review the VN.

Re: Act 1 save used in Full release

Posted: Sat Jul 25, 2009 11:49 am
by delta
Act 1 does save which endings you got in a Ren'Py public persistence file (which means other games, like the full one, can easily know this). What will be done with this data depends on how the full game actually turns out. Not promising anything.

Re: Act 1 save used in Full release

Posted: Mon Oct 12, 2009 3:19 pm
by Akira
Will Act 1 in the full version be exactly the same as in the demo though?
Wondering if any subtle alterations will be made to fit better with the full version. :wink:

Re: Act 1 save used in Full release

Posted: Mon Oct 12, 2009 8:56 pm
by Silentcook
If by "subtle alterations" you mean "bug, flow and language fixes", then yes, you can count on those being present. :?

Re: Act 1 save used in Full release

Posted: Thu Oct 15, 2009 5:36 pm
by Akira
Silentcook wrote:If by "subtle alterations" you mean "bug, flow and language fixes", then yes, you can count on those being present. :?
Well was wondering more about whether or not any little changes would be made to the Act 1 storyline.
Guessing not :)

Re: Act 1 save used in Full release

Posted: Wed Oct 21, 2009 5:25 pm
by TheHivemind
Akira wrote:
Silentcook wrote:If by "subtle alterations" you mean "bug, flow and language fixes", then yes, you can count on those being present. :?
Well was wondering more about whether or not any little changes would be made to the Act 1 storyline.
Guessing not :)
If one of us were to get really bored and a deathwish simultaneously, then maybe.

Re: Act 1 save used in Full release

Posted: Sun Aug 22, 2010 5:24 am
by TipsyRooster
Aura wrote:We don't know, very very probably not.
so all that reading was pointless
*puppy dog face* 8[

Re: Act 1 save used in Full release

Posted: Sun Aug 22, 2010 7:21 am
by SirMax
I would have suggested it was for your entertainment and enjoyment rather than to save you time later.

Also quit necroing.

Re: Act 1 save used in Full release

Posted: Sun Aug 22, 2010 8:20 pm
by kapparomeo
While the thread's revived (and good grief what a necropost, TipsyRooster) - there's an easy workaround if you don't want to spend time on Act One when the full release comes about. There is the ability to "Skip Unread Text" in the Options screen; simply check that, and you can breeze through.

That said, I'll be replaying Act One in full when the opportunity arises - as the developers said above, there are still going to be a host of small edits even if the storyline is set, and I don't want to miss any added nuance or subtlety.

Re: Act 1 save used in Full release

Posted: Sun Aug 22, 2010 8:41 pm
by EternalLurker
Furthermore, I don't know the Windows shortcut, but on a Mac holding Ctrl should skip unread text IIRC. Works for Onscripter VNs and I think default Ren'py controls are the same. It's probably Ctrl on Windows too.