killdream wrote:There are, however, quite some material on the internet on theories and some proposed systems for building such interactivity. And I think the Visual Novel media is one of the best fit in the gaming genre for incorporating these systems. And while some are really complex (and awesome), like the one proposed by Randy Littlejohn on Gamasutra (http://www.gamasutra.com/view/feature/2789/agitating_for_dramatic_change.php), others are quite simple to integrate on a Visual Novel, and with some modifications have a potential in making the genre feel more interactive, like Thespis (http://www.markbernstein.org/talks/HT01.html).
I have some plans of developing an interactive storytelling system based on Thespis and giving more freedom to character interaction, but it'll take some time until I actually start working on it. It would be pretty interesting to see ideas and works of fellow VN makers into pushing the genre a bit though :3
Aura wrote:It's pretty safe to say that about half to two thirds of 4LS don't like KS much at all.
Paragon wrote:I strongly disagree with the "wordiness" aspect of it. I actually really enjoy the fact that VNs don't rely on the visuals too much and are written more like a novel.
At any rate, this is the only area where western game developers (but not western VN developers) would actually make better VNs than their Japanese counterparts.
Also, when you were drawing broad pictures of possible directions for VN's to go or expand into, I wondered what you guys thought of adventure games. They're pretty much VN's with point and click puzzles added in.
Now if we were to continue as a team, trying to find our own voice and way to do these things, we might eventually manage to get something actually cool out.
griffon8 wrote:Kosher, just because sex is your answer to everything doesn't mean that sex is the answer to everything.
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