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Internal Struggles

Posted: Wed Nov 24, 2010 6:22 pm
by Aura
If we had an office it'd be filled with heavy weaponry, riot shields and empty gin bottles.

http://katawashoujo.blogspot.com/2010/1 ... ggles.html

I just realized that this doesn't have much to do with KS, apart from anecdotes.

Re: Internal Struggles

Posted: Wed Nov 24, 2010 6:48 pm
by Eadwacer
It's the part of KS that' almost as interesting as the story, the creative struggles are a story all their own. You are trying to meld two different creative processes, and you are getting into passionate arguments about it. I think that is (a) unavoidable, and (b) great. It shows that this isn't some crank it out production line (even though it may feel like it at times). You're only in trouble when the arguments descend to the "you're ugly and your artist dresses you funny" level.

Re: Internal Struggles

Posted: Wed Nov 24, 2010 6:53 pm
by Goldilurks
Aura wrote:If we had an office it'd be filled with heavy weaponry, riot shields and empty gin bottles.
Dude, if you're going with a riot shield build, don't bother with the heavy stuff. Switch to throwing knives, remember the spawn locations, and save your killstreaks up for gunship support or Predator drone strikes when the artists start camping.

Re: Internal Struggles

Posted: Wed Nov 24, 2010 7:10 pm
by grey
Goldilurks wrote:
Aura wrote:If we had an office it'd be filled with heavy weaponry, riot shields and empty gin bottles.
Dude, if you're going with a riot shield build, don't bother with the heavy stuff. Switch to throwing knives, remember the spawn locations, and save your killstreaks up for gunship support or Predator drone strikes when the artists start camping.
Sounds like fun.

Re: Internal Struggles

Posted: Wed Nov 24, 2010 7:45 pm
by Gerbil X
;-;

Thank you all so much for working s hard on this!

Re: Internal Struggles

Posted: Wed Nov 24, 2010 8:08 pm
by toad
For some reasaon I'm thinking about the old development of a new product saying when managment wants to start production,
"It is time to kill the engineers on this and turn it over to manufacturing." Meaning there are always some who want to do just one more tweak, and those who just can't let go. :twisted:

Re: Internal Struggles

Posted: Wed Nov 24, 2010 8:26 pm
by Scarlet Fox
I'm glad you're against lowering the bar for your visualizations, instead of taking the easy way out. Might make the game longer to create, but I think it should be worth it. Interested about the different poses for alternate outfits, though. I could see how that could be a problem; I'd probably fly off the handle if I were delta, too. But still, it also adds a bit of an opportunity (perhaps helping to show off a different side of a character outside of school in a more casual setting?) and likely even freshens the experience a bit.

All in all, gj, hnnng, whatsmisha'sdisability, kenjiroutekthx.

Re: Internal Struggles

Posted: Thu Nov 25, 2010 2:07 am
by AapoAlas
All in all a rather interesting post. team dynamics of 4LS. Thanks for that.

Also brings to mind the question, as always, how on earth have you put up with each other all these years? *laugh*

Re: Internal Struggles

Posted: Thu Nov 25, 2010 5:08 am
by Aura
AapoAlas wrote:Also brings to mind the question, as always, how on earth have you put up with each other all these years? *laugh*
Adaptation and the mindset of putting the project above all else. We all are in the same boat, so you either learn to get along despite your differences or this project would sink. I think the only dev who has never made me rage is my partner in crime kamifish (kamifish has a knack for staying out of trouble's way), but I still think of everyone in the dev team with respect and do my best to get stuff done with them.

Re: Internal Struggles

Posted: Thu Nov 25, 2010 10:15 am
by trhvmn
Making a VN looks like a good way to learn how to get along with people better.

Re: Internal Struggles

Posted: Thu Nov 25, 2010 12:54 pm
by Bara
Another peek inside 4LS inner works to see some of the dynamics amongst the team. It is also good that Aura gets across the sense of dedication to the project itself among the individual Devs despite the difficulties the nature of the project itself brings. This helps quiet a little bit of the nagging worry most of us outside observers have in the back of our brains about KS getting completed. After all, even "'True Believers" have their moments of doubt. :mrgreen:

Re: Internal Struggles

Posted: Thu Nov 25, 2010 4:23 pm
by vaelant
I think the best part of any group project is dealing with the feuds between two groups that are both useless without the over but can not physically put up with the other

Re: Internal Struggles

Posted: Fri Nov 26, 2010 12:08 am
by kourousx
Thanks for showing us so much of what goes on behind the scenes. Takes guts to be as honest about your shortcomings as you all have been. Best of luck to everyone at 4LS.

Re: Internal Struggles

Posted: Fri Nov 26, 2010 3:34 am
by Guest
>solution: more inner monologues
They better at least be interesting, not just whining or repeating whatever happens to be the theme over and over again.
I'm currently watching Kare Kano and that seems to be Gainax's technique for saving money as well (I guess their previous technique of tax evasion didn't turn out so well). Oh yeah, and that text bubble animation.
As I recall from FSN, most of the action sequences were depicted by flashing lights and sfx. This may be another option. I mean, with the right sfx, flashing lights can represent almost anything. You can just save the art for the anime movie.

Re: Internal Struggles

Posted: Fri Nov 26, 2010 12:15 pm
by Lawls
If we had an office it'd be filled with heavy weaponry, riot shields and empty gin bottles.
This needs to be drawn and uploaded to the Shimmie.