Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Are you a deviant enough dude to post here?
Strongstache
Posts: 28
Joined: Fri May 24, 2013 7:18 am

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Strongstache » Mon Jan 05, 2015 2:42 pm

Merlyn_LeRoy wrote:"Lady's lunch" = Womanly Picnic
So that's what it's supposed to mean, then? "Déjeuner de la femme" literally means "(the) Woman's lunch".

Granted, "womanly" is hard to translate in French. "Manly" is "viril", but there's no female equivalent. And "picnic" would be "pique-nique".

So maybe something like "Le Pique-Nique au Féminin"?

Sorry for being such a pushover, I can't help it when my native language is involved.


On that note, I still haven't found a way to get outside. Hugged the wall, twisted the camera in ungodly ways in an attempt to spot passages or holes, to no avail.
Do I have to do a perfect run navigating around the structures as Lilly while the other girls form a perfect pentagram at the center? I'm really not good at discovering secrets.

User avatar
Byakku
Posts: 10
Joined: Thu Jan 01, 2015 9:13 pm
Location: Toronto

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Byakku » Mon Jan 05, 2015 3:17 pm

Not sure if I should reveal the secret, but it has nothing to do with the girls' positions nor the camera angle. :wink:

User avatar
Merlyn_LeRoy
Posts: 552
Joined: Tue Feb 02, 2010 7:35 pm
Location: Minnesota
Contact:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Merlyn_LeRoy » Mon Jan 05, 2015 7:00 pm

I used "Déjeuner" mostly as a joke from an old Saturday Night Live skit, where Le Déjeuner sur l'herbe was translated (by a smarmy TV host) as Picnic in the Woods ("bon appetit boys").

User avatar
Eurobeatjester
Posts: 754
Joined: Thu Nov 28, 2013 5:59 am
Location: Denial

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Eurobeatjester » Thu Jan 15, 2015 7:54 am

Mike Inel made rigged 3D models of the KS characters? :shock:
Stuff I'm currently writing: Learning To Fly: A Saki Enomoto Pseudo Route
Two Turtledoves - A Lilly/Hisao Christmas Oneshot
Blank Mage wrote:
Eurobeatjester wrote:I doubt my ability to write convincing lesbian erotica
believe in yourself

User avatar
SpunkySix
Posts: 2858
Joined: Mon Feb 03, 2014 11:03 pm
Location: Lost in thought... somewhere.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by SpunkySix » Thu Jan 15, 2015 1:06 pm

Downloaded, looking forward to trying!

EDIT:

Okay, tried it out. Loved it! Very much looking forward to a full game like this.

Some things:

-I liked the womanly picnic easter egg, that was clever. If more stuff like that is in the final product, then it will be fun to explore and look for.
-Controls were simple overall, nice.
-Sometimes the girls would look to the side and not straight ahead... was that intentional? I could see that being Rin's default.
-I like how Lilly opened/closed her eyes periodically.
-Nice models.
-Emi has a running animation! I got a kick out of that one. Also, for the first time ever in full 3D, I got to play as her. Cool beans.
-I created my own crowning moment of heartwarming by spending 20 minutes as Hanako guiding Lilly through the obstacle course to the final block. That jump at the end is hard!
-Speaking of which, Lillyvision is interesting... might be one of the better attempts to show how much of a pain getting around without sight can be even in its unfinished state. I got better at it as time went on though, so it also demonstrated how you might just get used to it if you're born that way.

I can't find the sexy scene, but I'll return soon and try to look for it.
"Spunky at his Spunkyest/Spunkiest"
"Tissues to the extreme!"

User avatar
Munchenhausen
Posts: 1874
Joined: Tue Dec 17, 2013 4:43 am
Location: Leicester, UK

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Munchenhausen » Thu Jan 15, 2015 6:01 pm

Hmmm... I'm interested, I shall be trying this out after my din-dins ;)
Like stupid, silly doodles with no point? You've come to the right place, friend :^)
I also occasionally write oneshots. Why not have a skimread?
Miki fic? Miki fic!
---
"We are a small country full of the most stubborn bastards on the planet. You might want to rethink your actions." - Anon

User avatar
Merlyn_LeRoy
Posts: 552
Joined: Tue Feb 02, 2010 7:35 pm
Location: Minnesota
Contact:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Merlyn_LeRoy » Sat Jan 17, 2015 12:15 am

Eurobeatjester wrote:Mike Inel made rigged 3D models of the KS characters? :shock:
No, his models were very simple; he probably did some rigging, but I didn't have that, just the meshes.

I asked Mike if it was OK to distribute them, he actually wanted me to only distribute my versions, as his were missing so much (like bodies).
Here's a big Blender file of all the girls' 3D meshes:
https://archive.org/details/girls478

I'm sure I'll be continuing to change them. One guy I gave them to is going to try printing 3D models.

User avatar
Merlyn_LeRoy
Posts: 552
Joined: Tue Feb 02, 2010 7:35 pm
Location: Minnesota
Contact:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Merlyn_LeRoy » Sat Jan 17, 2015 12:26 am

SpunkySix wrote:Downloaded, looking forward to trying!

EDIT:

Okay, tried it out. Loved it! Very much looking forward to a full game like this.

Some things:

-I liked the womanly picnic easter egg, that was clever. If more stuff like that is in the final product, then it will be fun to explore and look for.
-Controls were simple overall, nice.
-Sometimes the girls would look to the side and not straight ahead... was that intentional? I could see that being Rin's default.
-I like how Lilly opened/closed her eyes periodically.
-Nice models.
-Emi has a running animation! I got a kick out of that one. Also, for the first time ever in full 3D, I got to play as her. Cool beans.
-I created my own crowning moment of heartwarming by spending 20 minutes as Hanako guiding Lilly through the obstacle course to the final block. That jump at the end is hard!
-Speaking of which, Lillyvision is interesting... might be one of the better attempts to show how much of a pain getting around without sight can be even in its unfinished state. I got better at it as time went on though, so it also demonstrated how you might just get used to it if you're born that way.

I can't find the sexy scene, but I'll return soon and try to look for it.
The actual game will be much more of a simulation; I might have a more "adult" version, but I want the main game to be for all ages.

I need to add code and controls to pick up, put down, and use objects, and to wear things like hats, and for Emi to change her legs, etc.

For this test, the girls just do slight random expression changes, just to see how it looks. Real code will have their expressions change depending on what's happening, looking at items they pick up, etc.

Emi's animation isn't running, it's her normal walk. I looked at youtube videos, and bilateral below-knee amputees often walk like most people walk uphill -- pumping their arms more, and putting more weight on each leg; they need 10-40% more energy to walk. I'l give her a bouncier walk when she's wearing her running blades, and add walk/run modes for all the girls (except Lilly won't run much faster).

Lillyvision is probably what I'll work on next -- grays will be different textures, not just B&W versions of color, her feet and cane will show small areas, and you'll be able to use her hands to feel around. Sounds will show colored noise lines, hot and cold will be reds and blues, wind will be shown, music will show notes, and so on.

User avatar
SpunkySix
Posts: 2858
Joined: Mon Feb 03, 2014 11:03 pm
Location: Lost in thought... somewhere.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by SpunkySix » Sat Jan 17, 2015 12:55 am

Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?
"Spunky at his Spunkyest/Spunkiest"
"Tissues to the extreme!"

User avatar
Merlyn_LeRoy
Posts: 552
Joined: Tue Feb 02, 2010 7:35 pm
Location: Minnesota
Contact:

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by Merlyn_LeRoy » Sat Jan 17, 2015 2:14 am

SpunkySix wrote:Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?
It will be, of course, and lip reading will only be approximate.

User avatar
SpunkySix
Posts: 2858
Joined: Mon Feb 03, 2014 11:03 pm
Location: Lost in thought... somewhere.

Re: Yamaku Scavenger Hunt demo #2: Unreal Engine 4

Post by SpunkySix » Sat Jan 17, 2015 3:31 am

Merlyn_LeRoy wrote:
SpunkySix wrote:Wow... all of that sounds really cool.

Have you considered making the sound mute when playing as Shizune?
It will be, of course, and lip reading will only be approximate.
It really sounds like a case of "the devs thought of everything" here. I'm looking forward to seeing this, good luck on it.
"Spunky at his Spunkyest/Spunkiest"
"Tissues to the extreme!"

Post Reply