100% Completion Step-by-Step

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geekahedron
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100% Completion Step-by-Step

Post by geekahedron » Sat Feb 04, 2012 2:52 pm

After going through the game, well, hundreds of times in the process of making my flowcharts, I decided to try and put together a "shortest route" to 100% completion. Here's what I have come up with, including save management. This covers all of the scenes and all possible endings, with the "bad" endings for each girl coming before the better ones.

Code: Select all

Prologue:
	Out Cold
	Bundle of Hisao

Act 1: Life Expectancy
	Gateway Effect
	> Yeah, of course.
	Enter Stage Left
	In the Nursery
	> Ask about the library.
	Nobody's Room
	Smalltalk
	Risk vs. Reward
	> She has a point. Attack aggressively!
	Psueduo Tea Cosy
	Shared Library
	> I'm sorry, I didn't mean to startle you.
	Bizarre and Surreal
	> She was cute.
	Lunch Evolution Theory
	> SAVE at decision screen (Create a new save state)
	> Go talk with Hanako.
	Meet Cute
	Sip (Part 1)
	It Builds Character
	A Private Lunch
	Waylay
	> Maybe.
	The Other Green
	The Running Girl
	Soap
	Cold War
	> Hey, come on. Cut me and Lilly some slack...
	Above and Beyond
	Paint by Numbers
	Invisible Hat
	No Recovery
	Foot and Mouth
	Mind Your Step
	> SAVE at decision screen (Create a new save state)
	> I don't really want to talk about it.
	Support
	Don't Panic
	The Deep End
>>> BAD ENDING <<<

	> LOAD "Mind Your Step"
	> Sorry, I'm not in very good condition.
	Support
	Sip (Part 2)
	> SAVE at decision screen (overwrite "Mind Your Step")
	> Go for a walk into town.
	Don't Panic
	Promise of Time

Act 2: Past
	Earl Grey
	A Pound Sterling
	Presents and Presence
	Unidentified Drinking Object
	The Day After
	A Brief History of Thyme
	> Tell the truth.
	Little Wing
	Bon Voyage

Act 3: Present
	Day by Day
	Minor Discord
	> Humor him.
	> Ask about Hanako.
	Dissonance
	A World Away
	Renewal
	Northern Sojourn
	Prelude
	> Address it.
	Crescendo
	Diminuando
	Gray Outlook
	Rhapsody in Blue
	The Momentary Present
	> Talk about Hanako.

Act 4: Future
	Slow Steps 'Fore a Waltz
	Pajamas and Suits
	Correct Procedure
	Out and About
	> SAVE at decision screen (Create a new save state)
	> Drop the subject.
	A Morning's Reverie
	Blackout
	Context
	A Faraway Future
	Farewell
>>> LILLY BAD ENDING <<<

	> LOAD "Out and About"
	> Mention the letter.
	A Morning's Reverie
	Blackout
	Context
	A Faraway Future
	Farewell
	False Cadence
	Under a Maudlin Sky
	Under a Bright Sky
>>> LILLY GOOD ENDING <<<
	Forwards, with Gusto!

	> LOAD "Sip (Part 2)" (DELETE "Out and About" save)
	> Go to the library.
	Don't Panic
	Nc5xb3
	Movement

Act 2: Hide and Seek
	To Town, To Town
	Tea Leaves
	> SAVE at decision screen (Overwrite "Sip (Part 2)")
	> What do you think, Hanako?
	Office Confessional
	Rise and Shine
	> LOAD "Tea Leaves"
	> I've done enough work for the council already.
	Chess and Slides
	Rise and Shine
	Mad Hatter
	Small Change
	Absenteeism
	Equivalent Exchange

Act 3: Castling
	Invitation
	Shady Encounter
	> Admit it.
	Antiques and Pie
	Falling
	Treading Softly
	Reaching Out
	One More Year
	One Piece of Paper
	Stripes and Solids
	Beginning of the End
	> SAVE at decision screen (Overwrite "Tea Leaves")
	> How about we call it a day?

Act 4: Scars
	Truancy
	Faraway Presence
	> Trust my own judgement.
	Misstep
>>> HANAKO BAD ENDING <<<

	> LOAD "Beginning of the End"
	> Do you want to go into the city?

Act 4: Scars
	Truancy
	Faraway Presence
	> SAVE at decision screen (Overwrite "Beginning of the End")
	> Trust my own judgement.
	Cut Petals
>>> HANAKO NEUTRAL ENDING <<<

	> LOAD "Faraway Presence"
	> Agree with Lilly.
	Continuing Melody
	Shanghai Studiousness
	His Past
	City Rendezvous
	Whispered Touch
	Indeterminate Future
	Adulthood
>>> HANAKO GOOD ENDING <<<

	> LOAD "Lunch Evolution Theory"
	> Wait for Shizune and Misha to come to a decision.
	Short Sharp Shock
	Detour Ahead
	A Private Lunch
	Waylay
	> Yes.
	The Other Green
	The Running Girl
	Soap
	Cold War
	> SAVE at decision screen (Overwrite "Lunch Evolution Theory")
	> Hey, come on. Cut me and Lilly some slack...
	Above and Beyond
	Things You Can Do
	Exercise
	> Take it easy.
	Invisible Hat
	No Recovery
	Foot and Mouth
	Mind Your Step
	> Sorry, I'm not in very good condition.
	Support
	An Aesthetics
	Creative Pain
	> I'm interested in the art club.
	Don't Panic
	Clouds in my Head

Act 2: Disconnect
	A Wider Field of Vision
	Studies in Grayscale
	> You're Amazing!
	Interstitial
	Self Study
	Hisao's Smile
	Things You Like
	> It makes me feel like I'm stuck.
	Target Audience
	Eternity in an Hour
	Underwater and a Maple with a Name
	> I want to be more like Rin.
	Iwanako's Regret
	In Her Own Image
	> SAVE at decision screen (Overwrite "Faraway Presence")
	> I think you'd be a big hit.
	Umbrella Logic Cake
	Six Meters Closer to Heaven
	Indecision
	Signal Interference
	Dandelions
	> What about Emi?

Act 3: Distance
	22nd Corner
	The Scent of Light
	Things you Can't Give Up
	BADAAN!
	> I want to be with her more.
	The Edge of the World
	The Context of Rin
	Fast Forward
	Self-Destruction
	Reverse Escapism
	Boundless
	> Is that why you're being so supportive of Rin?
	Delirium
	Things You Hate
	> Then explain.
	Shards of Ire
>>> RIN BAD ENDING <<<

	> LOAD "In Her Own Image"
	> It isn't like you at all to hesitate like this.
	Umbrella Logic Cake
	Six Meters Closer to Heaven
	Indecision
	Signal Interference
	Dandelions
	> What about me?

Act 3: Distance
	22nd Corner
	The Scent of Light
	Things you Can't Give Up
	Rose-Tinted Glasses
	> I want to support her.
	The Edge of the World
	The Context of Rin
	Fast Forward
	Self-Destruction
	Reverse Escapism
	Boundless
	> Why did you turn away from being an artist?
	Delirium
	Things You Hate
	> It doesn't matter.

Act 4: Dream
	Illusions for People
	Demised
	The Scene
	> SAVE at decision screen (Overwrite "In Her Own Image")
	> But aren't you happy people are interested in your paintings?
	Wavelength
	Blue Period
	The World Only You Can See
>>> RIN NEUTRAL ENDING <<<

	> LOAD "The Scene"
	> But if you found someone like that, then what?
	Desperate Glory
	Problems of Self-Referential Logic
	Measuring Shadows
	Raison d'etre
	Without Breathing, Without a Sound
	Proof of Existence
>>> RIN GOOD ENDING <<<

	> LOAD "Cold War"
	> Don't drag me into this! I've done my part!
	Proof of Competency
	Event Horizon
	Exercise
	> SAVE at decision screen (Overwrite "Cold War")
	> Take it easy.
	Invisible Hat
	Home Field Advantage
	> Try to dodge the subject.
	No Free Lunch
	Shanghaied
	Don't Panic
	Throwing Balls

Act 2: Learning to Read
	Message Passing
	Talk to the Hand
	Chinese Whispers
	Advanced Game Theory
	Bread, Scissors, Paper
	Interlace
	Spring Into Action
	Past Imperfective
	When Stars Embrace

Act 3: Sleight of Hand
	Force Feedback
	United Nations
	Use-Mention Distinction
	Family Plot
	Pangrammatic Window
	Closer
	Confrontation
	The Anchor
	Roadmap
	Acute Triangle
	Dewey Decimated
	Tongue-Tied
	> SAVE at decision screen (Overwrite "The Scene")
	> Comfort Misha
	Look Aside

Act 4: To My Other Self
	Grand Strategy
	Off by One
	Invasion
	Parfait
	Present Tense
	Spiral
	Terminal
>>> SHIZUNE BAD ENDING <<<

	> LOAD "Tongue-Tied"
	> Refuse.
	Look Ahead

Act 4: To My Other Self
	Grand Strategy
	Off by One
	Invasion
	Parfait
	The Summit
	Succession
	Sneaking Mission
	Infinity
>>> SHIZUNE NEUTRAL ENDING <<<

	> LOAD "Exercise" (DELETE "Tongue-Tied" save)
	> Go for it.
	Slow Recovery
	> I don't want to talk about it, okay?
	> I'll go to lunch with Emi and her friend.
	Foot and Mouth
	Support
	An Aesthetics
	Proper Exercise
	Don't Panic
	Is Carnival!

Act 2: Form
	Morning Run
	Clouds, Time Travel, and Thou
	Questions That Need Answering!
	Second Time's the Worst
	An Apple a Day
	Track Meeting
	Down that Medicine Now
	Piracy on the High Seas
	Famous Last Words
	> Offer to run with Emi.
	Tracking absences.
	Dropping By
	The First Morning After
	The (Real) Beginning

Act 3: Perspective
	Eet Ees... Scienca
	Definitions
	> Let it rest.
	Invisible Rock
	Lunch and Science
	Up, Down, and Up Again
	Storage Space
	After-School Plans
	Detached
	Phantom Pain
	> I Suppose I can spare a few minutes.
	Debate Expresses Doubt
	> Sure, why not?
	Guess Who's Coming... Never Mind
	> SAVE at decision screen (Overwrite "Exercise")
	> Go after her.
	Instant Replay
	> Downplay the issue.
>>> EMI BAD ENDING <<<
	> LOAD "Guess Who's Coming... Never Mind"
	> Talk to her mom.

Act 4: Motion
	A Swing and a Miss
	Saving Throw
	Whispers of the Past
	Hooray for Socks
	Clean Teeth
>>> EMI GOOD ENDING <<<

	> DELETE "Guess Who's Coming... Never Mind" save
I just deleted my own save file (tearfully, and after backing it up) and tested the walkthrough, and sure enough I have 100% completion and everything in the Extra unlocked again!
Last edited by geekahedron on Thu May 10, 2012 12:19 am, edited 1 time in total.
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Scene-by-scene flowcharts: Image 100% complete [ 100% completion walkthrough ]

anon7987

Re: 100% Completion Step-by-Step

Post by anon7987 » Sun Feb 19, 2012 1:56 pm

ur prob not getting any replies cause no one understands your walkthrough even though its all correct.

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VenomSymbiote
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Re: 100% Completion Step-by-Step

Post by VenomSymbiote » Sun Feb 19, 2012 10:33 pm

Wow, geekahedron, I can't believe you went through all this all over again! Nice work! It kinda negates your flowcharts, but is still mighty convienent!

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geekahedron
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Re: 100% Completion Step-by-Step

Post by geekahedron » Sun Feb 19, 2012 11:20 pm

I just figured it's not the kind of post that needs a lot of comments, really. I just noticed when I was compiling the flowcharts that there are a lot of different ways to reach certain scenes, but some are much shorter than other paths to the same place, and it became an exercise of curiosity to find the shortest path to 100% completion. I've actually noticed a few ways that this walkthrough could be tweaked to make it slightly more optimal, but it's not a huge priority to change at the moment. :p

Also, it's not useful for most people who probably (and should) want to play the game a few times before looking for a walkthrough or flowchart. This might be useful for someone who is simply wanting to unlock the whole game from scratch on a second computer, for example (which I myself have done), and wants to just do it fast for the sake of having everything unlocked. I also tried to arrange it so that if someone was playing for the first time and doing nothing but following this walkthrough, it would be a decent experience. I could probably do that much differently, in retrospect, so that the girls are encountered in an order that makes them more meaningful in other arcs (playing Shizune and Hanako before Lilly, for example). At some point I'll get around to changing it.

For now, it is what it is, a simple guide to unlock the entire game without having to pore over flowcharts and figure out what's missing, etc. I think it's pretty straightforward to understand, if you're looking at it while playing the game, but I'm definitely open to suggestions as to how it may be set up more clearly.
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Scene-by-scene flowcharts: Image 100% complete [ 100% completion walkthrough ]

DeleV
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Re: 100% Completion Step-by-Step

Post by DeleV » Mon Feb 20, 2012 1:50 pm

Now if you really want a challenge, try to find a method to determine "true 100%". Which would mean that you actually read every line of dialogue there is. After all, there's plenty of that appears with other than the necessary choices. In fact, there's even a line in Shizune Act 4 that only appears if you take the non-"Go for it" route in Act 1.

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geekahedron
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Re: 100% Completion Step-by-Step

Post by geekahedron » Tue Feb 21, 2012 9:45 am

As a matter of fact, my latest project is mapping all the dialog in the game and the changes made by the choices the player makes. It's a considerably longer undertaking than the flowcharts because, yes, choices made in act 1 do affect text later in the game. It's a good deal of work, but also very interesting. :)
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Scene-by-scene flowcharts: Image 100% complete [ 100% completion walkthrough ]

mastertek
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Re: 100% Completion Step-by-Step

Post by mastertek » Mon Mar 12, 2012 11:59 am

geekahedron is so awesome :X:X:X:X:X:X:X:X

basmimarsinan
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Re: 100% Completion Step-by-Step

Post by basmimarsinan » Tue Apr 03, 2012 7:06 am

Thank you for this! I have completed my preferred route but was planning to complete all the game as well. This will help a lot.
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sporkaganza
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Re: 100% Completion Step-by-Step

Post by sporkaganza » Wed May 09, 2012 11:40 pm

Tiny, tiny mistake: The scene after you comfort Misha is "Look Aside" and the scene after you refuse is "Look Ahead", but you labeled both as "Look Aside".
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danqwertyqwertyq
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Re: 100% Completion Step-by-Step

Post by danqwertyqwertyq » Fri Jul 13, 2012 11:14 pm

hey it says 100% completion but i dont have the secret pic
Hep me please

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dwarduk
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Re: 100% Completion Step-by-Step

Post by dwarduk » Sat Jul 14, 2012 10:33 am

danqwertyqwertyq wrote:hey it says 100% completion but i dont have the secret pic
Hep me please
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eldorin
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Re: 100% Completion Step-by-Step

Post by eldorin » Sat Jun 15, 2013 5:48 am

After several runs through I found your guide and decided to fill in all the blanks. The only missing thing I found is that although I did get 100% completion, I was missing one gallery picture on page two, middle row, 2nd from the left.

To obtain that you needed to use the variant method to get to Emi's good ending.

Right after you have >>> EMI BAD ENDING <<< do the following to get the last picture:

Code: Select all

       > LOAD "Guess Who's Coming... Never Mind"
       > Go after her.
       Instant Replay
       > Give in and let Misha know.
       Whispers of the Past
       Hooray for Socks
       Clean Teeth
>>> EMI GOOD ENDING <<<
That fills in the last picture! :)

DSQ
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Re: 100% Completion Step-by-Step

Post by DSQ » Tue Feb 10, 2015 1:44 pm

Thanks this helped me a lot! I'm still missing gallery pictures (but not the special one) but that might be because I turned off the sex scenes.

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