A few small comments though:
- Using the Shizune bad end CG as background for act 4 is rather .... mean. Some of us really loved that path you know.
It wasn't intended to be mean, honest! The "Three Musketeers" graphic has Shizune right in the middle, covered up by all the boxes, so I wanted something that actually showed her on the side. I'll revisit this to see if there's something better, maybe a frame from the act 2 animation?
DeleV wrote:- The last arrow in Hanako Act 3 goes over the question box.
Ah, good catch, thanks. I'll fix that shortly
DeleV wrote:- You missed the "Good ending" box on the Lilly chart.
This was actually intentional; the last scene of Lilly's good ending does in fact come after
the credits. I suppose it should at least say "Good Credits" instead of "Credits," though.
DeleV wrote:- Act 2 of Rin is not really clear. I know that the choices of the first three options determine the set of options for the fourth, but I can't make out how from the chart.
The decisions in "In Her Own Image" correspond to the colors of the previous three sets of decisions. If you picked "It's refreshing" at "Things You Like," for example, the option "Because it would be exciting" appears at "In Her Own Image" (because they are the same color). At that point it only matters whether you pick one of the two options on the right, or one of the four on the left. I was trying to do this without something like 21 different arrows when there are only two possible states, and I'm certainly open to suggestions how it might be made clearer.
I'm still trying to see what I can make of the act 1 chart.
I'm thinking about making a legend to explain. Basically, you follow arrows of one color, which color may change as it passes through certain decision blocks. If a set of decisions don't change the color of a given arrow, they pass between the decisions (you still pick one, but it just doesn't affect the outcome).
DeleV wrote:Good job and thanks for making them visually appealing as well.
Thank you! I'm glad people like them
Thank you for the feedback; it helps me improve them not just by correcting mistakes, but in seeing what people think of the layouts (when they can't see what I was thinking when I make them