Snicket wrote:For the 3ds max portion, you'd basically take a plain, and bend than crap out of it as necessary. I usually start out with one and extrude at vert as necessary.
I'm lofting planes along splines. Works better for me than edit poly when it comes to long hair since i only have to use 3 control points and automatically get fine curves. I might have to add a edit poly modifier to each loft object later to bend them sideways since there's no option for it in the loft deformations.
The texturing part, you'd basically use a brush and drag it down a rectangular plain. Then use alpha channels so that it's a PNG image and add it to the plain using the texturing modifier in 3ds max. Repeat as necessary. (note you might want to set the brush to a blending option, so that it transition from one color to anotehr, giving the hair a more natural look, instead of looking like a mop.
Yeah, i figured i'd make a custom texture for each of the front planes, then just make one or two for the back of the head and the neck.
I'll have to learn how to create decent custom brushes.
2. There is a hair modifier in 3ds max already that you can try and recreate Emi's hair style.
Yeah, Hair & Fur. I could probably make better looking hair in much less time, the hair & fur modifier is however very heavy, and i don't like long render times.
Besides, i figured i'd retopologize the model later and put it in a game, so it saves me some trouble if the hair is already done with planes at than point.
3. Since emi's hair is tied back in this model, you could just model it and use 'trick 1' for the parts that move around.
True, but i feel that modeled hair generally looks a bit too cartoony.
Basically extrude the top part of her head a head and add verts to the model, so that you can add detail. This truck also works, if you're not planning on texturing it. Though you'd have to shape the plains so that they looks like chunks of hair.
I'd rather sculpt it if i were to do an un-textured model.
[note]I'll post some images and a better detailed walk through some time later.
Thanks. I think the part i need most help with is creating brushes and hair texture.
Gave her a body