Katawa Crash (FAQ, DL link, and to-do log first post)

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PlatonicRabbit
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Re: Katawa Crash (FAQ and to-do log first post)

Post by PlatonicRabbit » Wed Apr 06, 2011 3:29 am

Forgive me if I don't understand properly but did your project regress?

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Wed Apr 06, 2011 4:11 pm

No, update posts show what was completed on the to-do list.

That said, sometimes new things get added to the to-do list between updates.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Sat Apr 09, 2011 4:18 am

update to 0.8.13
  • Features:
  • Menu
  • Score authentication
  • Hideaki
  • Several random characters (Miki, Naomi, Natsume, Hachisame, Nomiya, etcetc)
  • Refinements:
  • More than one chance per run at a TOUCHDOWN now
  • Bugs killed:
  • Misha skillshot was causing Rin to appear out of her trash bin (this is 100% literally what happened)
  • Bgm issues with pausing
  • Getting stuck underground no longer possible (hopefully)
  • Minor leaderboard bugs
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

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ContinualNaba
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Re: Katawa Crash (FAQ and to-do log first post)

Post by ContinualNaba » Sun Apr 10, 2011 3:06 am

This Rin out of the Bin thing intrigues me.
[19:33] <!Suriko> i think i could go my whole life without putting my mouth on someone's ass voluntarily

[12:46] == climatic was kicked from #katawa-shoujo by climatic [climatic]
[12:46] <+ContinualNaba> wut
[12:46] <%VCR> wut
[12:47] <+Juno> Qué

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Sun Apr 10, 2011 8:07 pm

update to 0.8.15
  • Core features:
  • Volume controls

    Bugs
  • Hit detection gappy at very high speeds
  • Another fix for the damn forever roll which really for sure ought to work this time
  • TOUCHDOWN background fix
  • Volume control bugs fixed
  • THE HEART now appears on the correct side of the dinosaur
  • Scoreboard bug fix
(I just read that bug list and really, no wonder people think this game is just an elaborate troll)
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

Silentcook
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Silentcook » Sun Apr 10, 2011 8:53 pm

gainare_tottori wrote:(I just read that bug list and really, no wonder people think this game is just an elaborate troll)
Oh come on, it's not THAT-
gainare_tottori wrote:THE HEART now appears on the correct side of the dinosaur
...nevermind, carry on. :lol:
Shattering your dreams since '94.

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Xeirich
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Xeirich » Fri May 13, 2011 4:34 am

I'm curious, any progress since the last update? =)

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Ragnarok1991388
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Ragnarok1991388 » Fri May 13, 2011 6:59 am

Xeirich wrote:I'm curious, any progress since the last update? =)
Me too, I'd be pretty disappointed if this project died, I'm looking forward to playing it.
People who like this post may also like: tentacle rape, high pitched japanese moaning, and crying out "no! no! no!" (even though they really mean yes).

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Sat May 14, 2011 6:50 pm

I only post for programming updates, not for building sprites and sound clips to slap into the thing.

Also to be honest I have been working on other things instead of KC lately.

But it's not dead.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

Sajomir
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Sajomir » Fri Jun 03, 2011 9:12 pm

The Annotated Bromonts are worth putting any other project aside for. I guess I can forgive the wait :P
Animator for the Katawa Shoujo Fighting Game
We are looking for additional animators and spriters! Please PM me :D

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Burial_By_Fire
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Burial_By_Fire » Tue Jun 07, 2011 11:01 am

Wait. What?

Why was I not informed!?

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JTH
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Re: Katawa Crash (FAQ and to-do log first post)

Post by JTH » Wed Jun 08, 2011 11:50 pm

Really looking forward to this, keep up the good work!
Okay, look, I know this is sudden, but I really need to know. What color is your panties?

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Thu Jun 16, 2011 6:22 pm

update to 0.8.24
  • Core features:
  • Help
  • Multiball
  • More characters
  • Rewrote scheduler
  • Rewrote dynamic tweener
  • Other stuff I'm sure I'm forgetting
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

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Burial_By_Fire
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Re: Katawa Crash (FAQ and to-do log first post)

Post by Burial_By_Fire » Sat Jun 18, 2011 3:59 pm

You should record the gameplay you have so far (FRAPS or something) and upload to a video site to tease us more.

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gainare_tottori
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Re: Katawa Crash (FAQ and to-do log first post)

Post by gainare_tottori » Mon Jun 20, 2011 5:45 am

update to 0.8.26
  • Core features:
  • Creepers
  • Extra point kicks
  • Refinements:
  • Multiball physics tweaks
  • Bugs:
  • Reset does not coexist gracefully with certain new features
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe

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