Feel free to post any fan works in this forum.
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gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
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by gainare_tottori » Thu Mar 24, 2011 5:28 pm
FAQ:
- General
- Q: wtf
A: I know, right?
- Q: wtf is katawa crash
A: It's a lot like Nanaca Crash.
- Q: link where?
A: 0.8.36 Stand-alone player (Windows). (new link)
- Q: How does the Rin timer/Multiball/Mishkkiri work, who is Spiderman/the plane guy/etc etc etc?
A: You'll just have to wait for the next version of the game wiki. That said, in the interim there's always the KC entry on TVTropes.
- Q: Where is the scoreboard link again?
A: The scoreboard is right here.
- Q: Anything else?
A: There's a @KatawaCrash Twitter now for updates and generic infodumping purposes.
TO-DO LIST: current version is 0.9.15
- Core features:
- Ending credits
- Lilly's special
- Hats
- Jiggawatts
- Top Secret Episode
- BEHOLD!
- Daily Double
- Emi's Mom's House
- Shopkeeper
- Refinements:
- Snow particles for intro screen
- Retrofit a few things from KS Act 1 to KS Full versions
- Some achievements are going to be added/dropped/re-tiered
- Known bugs:
- Achievements "April Fools" and "I'm Here To Save Flash Gaming" are broken
- Achievement "Look Ma No Hands" is buggy (you have to click after going 25,000 without clicking to get it)
- Achievements awarded after the end of a run (What Exactly Were You Waiting For, etc) are not saved to the savefile until you finish the next run
Screenshots:
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Attachments
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- kcrash33.png (25.71 KiB) Viewed 394754 times
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- kcscreencap.jpg (79.64 KiB) Viewed 394754 times
Last edited by
gainare_tottori on Sun Jan 13, 2013 3:20 pm, edited 35 times in total.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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griffon8
- Posts: 1116
- Joined: Mon Jan 25, 2010 8:47 pm
- Location: Southeast Michigan, USA
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by griffon8 » Thu Mar 24, 2011 9:59 pm
…
There's something very wrong with you.
That won't stop me from playing it.

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kulkukan
- Posts: 23
- Joined: Wed Mar 09, 2011 10:36 pm
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by kulkukan » Thu Mar 24, 2011 11:17 pm
mite b cool.
I would like to see how this panders out.
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GMKGoat
- Posts: 90
- Joined: Thu May 07, 2009 1:47 pm
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by GMKGoat » Fri Mar 25, 2011 4:29 pm
Oh nice. This must be what doomfest was keeping from me.
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gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
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by gainare_tottori » Fri Mar 25, 2011 5:55 pm
update to 0.8.7
- Refinements:
- Tweak power of special boosts
- Yuuko "poof" into a plant on hit
- Fade out HNNGH during intro
- Trace double kapow flash during Lilly hit
Bug fixes:
- Hanako doesn't show during Yuuko block
- Misha doesn't update wahaha count UI
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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Suriko
- Lilly Writer, Hanako Co-Writer, Producer
- Posts: 1507
- Joined: Mon Aug 20, 2007 3:10 am
- Location: Australia
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by Suriko » Fri Mar 25, 2011 9:16 pm
Suggestion for Lilly special: Hisao's graphic gets blindfolded until he hits another Lilly special, Shizune's Student Council GET effect is nulled while he's blindfolded, maybe Mutou's homework. Rather than a straight speed boost ala Rin and Emi, it nullifies negative character effects.
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Merlyn_LeRoy
- Posts: 555
- Joined: Tue Feb 02, 2010 7:35 pm
- Location: Minnesota
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Contact:
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by Merlyn_LeRoy » Sat Mar 26, 2011 4:37 pm
gainare_tottori wrote:If you have any good ideas for where to house a 2mb .swf file with a small risk of going excessively viral, though, love to hear 'em.
You could put it up on archive.org (free) and not give it any keywords (or just one, if it requires at least one). Default is for everything on archive.org to be public, but the FAQ says "a subscriber can choose to have their collection(s) made private by special arrangement". You can also put it under a creative commons license, or public domain, or whatever.
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ContinualNaba
- Posts: 485
- Joined: Tue Apr 13, 2010 4:36 am
- Location: Inside you.
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by ContinualNaba » Sun Mar 27, 2011 3:17 am
Suggestion for Hanako special, similiar to the NC 'Got ninja girl and hit a person when 2nd-to-last number is 5' technique, is to improve bounce height by having her screech THE FLOOR IS LAVA.
Or you could use the convention to levitate him for a straight kilometer. Ah, science!
[19:33] <!Suriko> i think i could go my whole life without putting my mouth on someone's ass voluntarily
[12:46] == climatic was kicked from #katawa-shoujo by climatic [climatic]
[12:46] <+ContinualNaba> wut
[12:46] <%VCR> wut
[12:47] <+Juno> Qué
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gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
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by gainare_tottori » Sun Mar 27, 2011 4:08 am
Think I got something worked out for getting the file out there. Thanks for the suggestions.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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GG Crono
- Posts: 150
- Joined: Sat Jul 25, 2009 7:05 pm
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Contact:
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by GG Crono » Sun Mar 27, 2011 11:11 am
There's alsso
Megaswf.
Anyway. I always loved Nanaca Crash. This could be awesome!

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Snicket
- Posts: 1164
- Joined: Sun May 10, 2009 4:15 am
- Location: Cadillac Ranch
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by Snicket » Tue Mar 29, 2011 5:59 am
I've helped make one of these. YEARS ago. Except i had ramps, spring-loaded jump pads and crates of TNT to boot the projectile/character. And crates, people and barrels to stop them.
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UnknownFan
- Posts: 78
- Joined: Sat May 16, 2009 6:54 am
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by UnknownFan » Tue Mar 29, 2011 7:42 am
This is relevant to my interests. Can't wait.
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neumanproductions
- Posts: 859
- Joined: Wed Mar 17, 2010 3:58 pm
- Location: Breathing the same air as you
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Contact:
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by neumanproductions » Tue Mar 29, 2011 6:10 pm
I've always enjoyed any version of these Crash Games, from anime based to stick-figure. I will be following this and enjoy playing with the first version released.
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gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
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by gainare_tottori » Wed Mar 30, 2011 2:58 pm
update to 0.8.8
- Features:
- Background animation
- Misha skill shot (at 85m?)
Refinements:
- Special board should probably say "Special" on it
- Finish Shizune special animation
- Re-time Emiyruuken into an Emiryueppa, add some tweens for that
- Akira sprite should be a little bigger
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Post
by gainare_tottori » Tue Apr 05, 2011 7:03 pm
update to 0.8.11
- Features:
- Pause
- Reset
- Hidden specials
- Rika
- Engine tweaks to enable some of these
Refinements:
- Resize launch power meter
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe