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Re: Katawa MtG

Posted: Wed Jan 12, 2011 10:45 pm
by GMKGoat
Mirage_GSM wrote:Maybe look at the first post in this thread?
Oh. Yeah. That would be why.

Re: Katawa MtG

Posted: Mon Jan 17, 2011 4:17 am
by ElisaMasah
Esperimental Blue Hanako with Experimental pics ... the lack of her and Rin in Warrior/Knight art make me sad ...
KotBC.jpg (39.83 KiB) Viewed 2797 times

Re: Katawa MtG

Posted: Sat Sep 17, 2011 1:31 pm
by ElisaMasah
Inspired by the new TRASFORM mechanics here a new take of Misha e Shizune.
SMM.png (291.2 KiB) Viewed 2520 times
SH.png (240.59 KiB) Viewed 2520 times

After all, they are part of each other.

Re: Katawa MtG

Posted: Sat Sep 17, 2011 4:50 pm
by CPU
ElisaMasah wrote:Inspired by the new TRASFORM mechanics here a new take of Misha e Shizune.
After all, they are part of each other.
I would use them in every deck I own!

Re: Katawa MtG

Posted: Sun Sep 18, 2011 1:51 am
by Mirage_GSM
Except in that pure white one ;-)
So what does "transform" mean?

Re: Katawa MtG

Posted: Sun Sep 18, 2011 6:21 am
by ElisaMasah
Basically Transform are cards that are double faced, once the trigger is activated you turn the card, they were introduced in the incoming block Innistrad to simulate thing like Werewolf.
Here a link of the rules of Double Face Card. ... echanics#1

I fixed the triggered condiction, I've switched them ... so if you use a Sign Language Spell you change the card into Shizune otherwise you have to use Misha.

Re: Katawa MtG

Posted: Wed Sep 21, 2011 2:54 pm
by ElisaMasah
Inspired by the last Blog, I made this Cicle of Enchantment.
Enthusiasm.png (221.25 KiB) Viewed 2463 times
Frustration.png (177.56 KiB) Viewed 2463 times
Desperation.png (230.75 KiB) Viewed 2463 times

Re: Katawa MtG

Posted: Wed Sep 21, 2011 2:55 pm
by ElisaMasah
Scorn.png (263.1 KiB) Viewed 2463 times
Acceptance.png (153.29 KiB) Viewed 2463 times

Re: Katawa MtG

Posted: Wed Dec 07, 2011 4:20 pm
by Palas
These last ones were so opportunist they deserve the most praise.

Re: Katawa MtG

Posted: Sun Dec 18, 2011 3:22 am
by ozg82889
for the five stages cards you can make them a win condition

when enthusiasm, frustration, desperation, scorn, and acceptance are under your control you win the game

also why arent the character cards planeswalkers?

Re: Katawa MtG

Posted: Tue Dec 20, 2011 3:05 am
by ElisaMasah
I'm not exactly fond of Planeswalker ... too much Jace.

Re: Katawa MtG

Posted: Tue Jan 03, 2012 12:54 pm
by Extremist_Line
*snaps fingers* Damnit, just as I was considering making some MtG cards, I see this topic. Oh well.
Well, you're looking at a huge MtG nerd here, and proxy fanatic. Hell, I've made (no joke) over 200 proxy cards. So, if you don't mind, I'm going to give my opinion on each of these cards.

Hanako: Wow, white/red dual color? Why didn't I think of that...? The mana cost seems a bit high for her only having 2 toughness. Considering the destroy ability requires dual mana whereas the creature itself did not, it might be fair to knock her down to a five or four mana cost. Also, the gain control ability should probably require tap.

Lily: I'd recommend making the counter removal ability only three mana and require a tap. Everything else looks good! The mana cost is fair considering she has shroud.

Emi: 2/1 seems a little low, even considering her trample and haste. Consider giving first or double strike. Or, to tie in with her legblades, how about "If Emi is equiped, she also gains first/double strike?

Kenji: Win. Enough said.

Shizune and Misha: Pretty damn good card. No complaints :3

Misha's disability: Wait...when did this come up? If there was a "Misha is a vampire" craze and I missed it I'm gonna be very pissed ._. That is win on so many levels. And that art is awesome....*ahem* Well anyways, on the actual card, it's really damn powerful X3 Very nice.

Rin: Very nice. No real complaints :3

Misha and Kenji's Love: Awesome pairing. Awesome card.

Art Evolution: Now THAT makes Emi much more powerful, if not OP X3

Emerald Tears: Green draw for 2 AND make a creature unable to touch Emi? Nice indeed.

Manly Picnic: Pretty good, no complaints.

Mummify: Hmm...pretty sure Rise From the Grave was return to battlefield and it cost 5. So...basically a much better Rise From the Grave X3

Knight of the White Lily: Was there a knight craze too? Damn, I should have keep visiting...well anyways, it's a pretty damn good card. Not much else to say.

Knight of the Silent Shroud: OUCH, that ability hurts like hell X3 Very destructive.

Knight of the Emerald Tear: Very nice. I haven't seen a card since Eldrazi that can't be countered.

Knight of the Red Scar: Damn, that ability is pretty interesting. Play it when you have no hand X3

Knight of the Blue Chessboard: Ouch, that constant kickback could be quite painful.

Misha/Shizune: Eh? I would have thought their abilities would be reversed. Shizzy having intimidate and Misha having hexproof. Other than that, I love the idea of the transforming mechanic here. There's just one problem. You wouldn't be able to use Misha's Disability with it because every time it transforms, Misha's Disability would get destroyed since it isn't enchanting Misha now.

Enthusiasm: An enchant form of Garruk's Packleader? Do want.

Frustration: OUCH, for only three mana? That's pretty painful, almost OP.

Desperation: Double OUCH. Combine that with a bloothirst deck and you have ownage on your hands ._.

Scorn: That's pretty much game when you get that out there. Kamikaze the other guy and there isn't much he can do.

Acceptance: Not bad at all. Maybe sliiiiiightly OP. But I like it~

So overall, pretty good cards here. I like the custom rarity icons you made. I can never figure the bloody icon maker out >_>
ElisaMasah wrote:I'm not exactly fond of Planeswalker ... too much Jace.
Haha my teacher designed an anti-planeswalker card that I made. Pretty powerful, it's 5BB, and it's abilities are:
+1: Target planeswalker can't activate its abilities until your next turn.
-4: Copy target planeswalker's ability and use it without paying its loyalty cost.
-7: Exile target planeswalker.
Starting loyalty 4.

...Yeah X3

Re: Katawa MtG

Posted: Thu Jan 05, 2012 7:57 pm
by Deltamon
Why did you have to add mountains as requirement for Hanako, that icon is like a bad joke... Q_Q

Re: Katawa MtG

Posted: Fri Jan 06, 2012 5:05 pm
by Guest
Deltamon wrote:Why did you have to add mountains as requirement for Hanako, that icon is like a bad joke... Q_Q
'Cuz Hanako can rage.

Re: Katawa MtG

Posted: Sun Jan 08, 2012 7:57 pm
by Negi
Why am I thinking about cards for this... No! I must not give in to temptation!

...Hanako's Scorn BBB

Image: Hanako bad end. You know the one.

Effect: Target player sacrifices 1/3 of their permanents, loses 1/3 of their life and discards 1/3 of their hand. Rounding up.