Megumeru wrote:brythain wrote:If KS had been made ten years later...
[LINK]
I always thought how different every VN would be if they all decide to go VR like .hack or something similar.
...I'd actually cork up my wallet for that. Would be interesting experience to take off the VR with tears rolling down and being overwhelmed with feels.
You know, I'm actually thinking about ways to implement this.
First of all, we already have the technology to provide haptic feedback electronically, and visual and auditory has been around for a while. The next would be olfactory. We have limited experience in this sector of augment reality, sadly. Aside from a few commercial endeavors which
flopped fairly quickly and were never rebuilt, or were isolated to a
single area, little progress has been made at the commercial level.
However, prototypes for the technology are produced once every couple of years.
I'm not a programmer for any of these fields, but if we were able to get 3D scans of the university that Yamaku is based on, and either some human models for each girl who we could CG over or simply create full models from scratch and loose wires, we could get the basics of the game out of the way. Programming olfactory systems to release scents would be like programming for soundtracks to occur during the right time. The haptic feedback would be... interesting. The lower-tech solution would be a rumble suit that just had set times in-game to go off. Alternately, we could go for
acoustic radiators that would trigger on similar grounds as the rumble suit, but would be more realistic since you wouldn't be wearing a Ironman-like set of vibrators (giggles).
TL;DR: It's possible, just needs someone to re-master the game.
The question then becomes, would it be the same? Sure, while everything (ideally) would be more realistic allowing more players to immerse themselves within the game, I'm sure more people would be uncomfortable with some of the content in the game. Should we include H-Scenes, for example? And, furthermore, how would we handle choice? Certainly we could have a pop-up similar to that in the base game, but that would remove some of the value of VR. Perhaps prompts or keywords/phrases a la Everquest could serve in their place. This would also allow, in some cases, "Skipping" a choice. For example, during the end of Act 1, walking away from whomever and helping Rin. Of course, very few choices would be able to handle like this, and it would force the game to hold each scene in an area. Perhaps when walking with Lilly, you are restricted to an area around her, but when choose where to go for lunch during act 1, you may choose wherever.
On a less serious note, whenever someone mentions VR, I always imagine SAO. So, I'm going to be off in my own realm of crossover for a while.
Edit to avoid doublepost:
This video by Geek&Sundry has three dudes who've played through the first part of the game talking about it. It's interesting to me to see other opinions about the game from a reviewer standpoint. (The first episode is a kind of "First Impressions" bit.)