Post
by Xanatos » Wed Mar 13, 2013 9:07 pm
pandaphil wrote:Xanatos wrote:^ Because EA is what fucked up Spore...Not the general mediocrity that was the game itself.

BS. If you watched the early demos of the game, it was a fine concept. Then someone at EA stepped in and decided to make all the creatures and designs cute and kid friendly.
EA made the designs cutesy...Okay. That's a flaw. But was it EA that made the overall game a repetitious pile of not-as-good-as-it-claimed-to-be? Was it EA that developed a game consisting of one average segment (cell stage), two segments that are the same "Kill everything or befriend everything" tedium back-to-back (creature, tribal), one segment that is the exact same "Kill everything or befriend everything" tedium with a few cosmetic differences (civ stage), and one segment that, while interesting and relatively impressive, lasted too long and wore out its welcome in doing so (space stage)? That's two
okay pieces out of five, and one of those two dragged. Was that EA? I'm thinking it was Maxis, being the developers and all. To quote: "The chief failing of Spore is that it's trying to be five games, each one a shallow and cut down equivalent of another game."
There are far worse products out there but Spore was overhyped from inception and a letdown. It wasn't EA that fucked it up. It was ambition that fucked it up. They aimed to do far too much and the result was far, far too little. I call it the Molyneux Effect.
Last edited by
Xanatos on Wed Mar 13, 2013 9:31 pm, edited 1 time in total.
<KeiichiO>: "I wonder what Misha's WAHAHA's sound like with a cock stuffed down her throat..."
<Ascension>: "I laughed, cried, vomited in my mouth a little, and even had time for marshmallows afterwards. Well played, Xanatos. Well played."
<KeiichiO>: "That's a beautiful response to chocolate."