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Re: Ask!

Posted: Mon Dec 14, 2015 6:30 am
by Aura
wawon0 wrote:Why are there so many students at Yamaku when they play a very little role in the story?
Almost every setting to a story is much larger than the space the story requires. Why are there so many hobbits in the Shire? Why are there so many buildings in Neo-Tokyo? This should be obvious; it's because otherwise the setting would feel unnatural and bizarre.

I recommend No Exit by Jean-Paul Sartre to you. It's VERY economical in terms of setting.

Re: Ask!

Posted: Fri Dec 18, 2015 12:29 am
by Azure Henry
Does the student in Hisao's class who uses a cane have a name? He sits in the back and is noticed by Hisao on his first day, but never seems to come up again.

Re: Ask!

Posted: Fri Dec 18, 2015 12:40 am
by brythain
Azure Henry wrote:Does the student in Hisao's class who uses a cane have a name? He sits in the back and is noticed by Hisao on his first day, but never seems to come up again.
Akio Hayashi, from the Yearbook picture.

Re: Ask!

Posted: Fri Dec 18, 2015 12:47 am
by Azure Henry
brythain wrote:
Azure Henry wrote:Does the student in Hisao's class who uses a cane have a name? He sits in the back and is noticed by Hisao on his first day, but never seems to come up again.
Akio Hayashi, from the Yearbook picture.
Thanks so much!

Re: Ask!

Posted: Mon Dec 21, 2015 7:45 am
by Kon22
I know you get a lot like these, but, what would you say is the most common mistake rookies make when they want to make a visual novel (Or a similar project, really)? Trying to chew more than they can swallow? Lack of organization? Lack of focus on the project?

Re: Ask!

Posted: Mon Dec 21, 2015 8:19 am
by Suriko
Kon22 wrote:I know you get a lot like these, but, what would you say is the most common mistake rookies make when they want to make a visual novel (Or a similar project, really)? Trying to chew more than they can swallow? Lack of organization? Lack of focus on the project?
Scope.

Just writing and seeing where it goes leads to tremendous amounts of problems. If you can plan out the scenario and roughly how each scene will play out, you can get a good idea of assets required (in terms of sprites, CGs, and music). Even if it's a small VN, having a shopping list of what's needed helps dramatically in terms of having a common goal in mind between everyone, and an easy way to keep tasks available for everyone involved.

Given how stupid KS's development process was, "let's make something like KS" saddens me every time I see it.

Re: Ask!

Posted: Wed Dec 23, 2015 9:40 pm
by Klefx
Who wrote the scene names/descriptions and the act names?

Re: Ask!

Posted: Thu Dec 24, 2015 1:29 am
by Zykes
When approaching the steps for writing the story, did you feel comfortable with the ability you had, or did you feel you had to touch up on it with a guide book to help some of your weaker points or even take writing classes?

And in any case, would you suggest doing either of those things for anyone else looking to improve their writing?

Re: Ask!

Posted: Thu Dec 24, 2015 9:36 am
by Silentcook
Klefx wrote:Who wrote the scene names/descriptions and the act names?
The scene and act titles were a joint effort, but the path writers took care of most of their respective areas of responsibility.

The scene descriptions were mostly written by me, but the path writers pitched in, particularly in act 1.

Re: Ask!

Posted: Sat Dec 26, 2015 5:32 am
by Aura
Zykes wrote:When approaching the steps for writing the story, did you feel comfortable with the ability you had, or did you feel you had to touch up on it with a guide book to help some of your weaker points or even take writing classes?

And in any case, would you suggest doing either of those things for anyone else looking to improve their writing?
I knew I was bad, but it didn't occur me to go take a course at that stage. So yeah I guess you could say I felt comfortable.

Re: Ask!

Posted: Sat Dec 26, 2015 7:48 am
by cpl_crud
Aura wrote:
Zykes wrote:When approaching the steps for writing the story, did you feel comfortable with the ability you had, or did you feel you had to touch up on it with a guide book to help some of your weaker points or even take writing classes?

And in any case, would you suggest doing either of those things for anyone else looking to improve their writing?
I knew I was bad, but it didn't occur me to go take a course at that stage. So yeah I guess you could say I felt comfortable.
I guess I have a similar story.

I was fairly confident in myself when I started, so I didn't really study anything.

However, the "school of 4LS" taught me more than I realised, and looking back on early stuff is pretty cringe inducing for me.

I suppose that the standard adage of "if you want to get good at something, do a lot of it" applies, but you also need to have some trusted advisors to move you out of your naive mindset and help you perform.

Re: Ask!

Posted: Fri Jan 01, 2016 1:28 pm
by Kon22
Happy new year, y'all!

During the development, did you ever feel like someone was trying to implement their ideas over the rest? Did everyone, artists included, have a say on the direction the project was going or did you all simply resonate well and it never became a problem? Do you feel like this could be a problem in a project of this scale and these characteristics (Non profitable, for example)?

Re: Ask!

Posted: Sat Jan 02, 2016 8:07 am
by Aura
Yeah. The KS project didn't have clear creative leadership, so the people who spent the most time or most vigor into the creative discussions and feedback clearly had more influence than others. I was one of them, but even though I was the head writer I didn't want to drown out the creative voices of the rest of the script team. I had to consciously dial down the pressure I was putting on others and learn to let things slide. In a project of KS's magnitude it's not possible for everyone to be satisfied with everything anyway, so it was good to learn to pick my fights.

And yes it absolutely can be a huge problem. If some people feel their concerns and ideas aren't being heard, it can lead to frustration, feelings of alienation and lack of motivation.

Re: Ask!

Posted: Sun Jan 03, 2016 4:19 pm
by Lazlow89
Hi,

I just wanted to say thank you! Thank you all for your work, I really enjoyed every path.

Re: Ask!

Posted: Mon Jan 11, 2016 5:58 pm
by baskervald
I'm sorry if it's been asked before, but what're your opinions on fan "spiritual successors" to Katawa Shoujo that, while technically adhering to your license, are clearly inspired by KS?

(not because I want to make one -- I personally think they're fairly unoriginal, and now that KS exists there's no point in another visual novel featuring an all-disabled cast and that more imaginative angles should be taken -- but just because I'm curious about your feelings on it after recently finding out about Full Hearts)