
Ask!
- Munchenhausen
- Posts: 1874
- Joined: Tue Dec 17, 2013 4:43 am
- Location: Leicester, UK
Re: Ask!
Ink pot 


Like stupid, silly doodles with no point? You've come to the right place, friend :^)
I also occasionally write oneshots. Why not have a skimread?
Miki fic? Miki fic!
---
"We are a small country full of the most stubborn bastards on the planet. You might want to rethink your actions." - Anon
I also occasionally write oneshots. Why not have a skimread?
Miki fic? Miki fic!
---
"We are a small country full of the most stubborn bastards on the planet. You might want to rethink your actions." - Anon
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Silentcook
- Carelessly Cooking You
- Posts: 2552
- Joined: Thu Mar 06, 2008 8:22 am
- Location: Imola, Italy
Re: Ask!
Pill bottle, actually, though the shape is pretty much spot-on.
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.


- Munchenhausen
- Posts: 1874
- Joined: Tue Dec 17, 2013 4:43 am
- Location: Leicester, UK
Re: Ask!
That makes more sense than inkpot, really...Silentcook wrote:Pill bottle, actually, though the shape is pretty much spot-on.
Like stupid, silly doodles with no point? You've come to the right place, friend :^)
I also occasionally write oneshots. Why not have a skimread?
Miki fic? Miki fic!
---
"We are a small country full of the most stubborn bastards on the planet. You might want to rethink your actions." - Anon
I also occasionally write oneshots. Why not have a skimread?
Miki fic? Miki fic!
---
"We are a small country full of the most stubborn bastards on the planet. You might want to rethink your actions." - Anon
- Suriko
- Lilly Writer, Hanako Co-Writer, Producer
- Posts: 1507
- Joined: Mon Aug 20, 2007 3:10 am
- Location: Australia
Re: Ask!
I was thinking of Aomori in terms of general prefecture, and a general mix of what parts of rural Japan I'd seen while over there when writing Miki's hometown. Any rural area in the general north of Japan would suffice, really.Rhodri wrote:Something for Suriko.
When writting Summer''s Clover, what area of Japan did you set Miki's hometown? And while I'm at it, what about Suzu?
As for Suzu, I did have a town in mind, but have totally forgotten it. Possibly Ishinomaki.
Re: Ask!
When you were making Katawa Shoujo, were there any ideas or plans to add that you normally would see in a typical romance anime that were later scrapped or didnt fit the VN? Like the school trip, a hotsprings or beach episode?
しれー、しれぇー!、しれぇーってばー!ねー!、おーい、きこえてないのー?ぅおーい!
Tokitsukaze y u so cute.
Admiral of the sea and a stout defender of his kanmusu.
Tokitsukaze y u so cute.
Admiral of the sea and a stout defender of his kanmusu.
Re: Ask!
Probably some, not the ones you specifically mentioned though. KS has its share of stock stuff even as it is, after all.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
Re: Ask!
Hi!
First i want to say that i get impressed by the work that KS have, and also impressed by the fact that is fan-made Visual Novel. The histories was... Amazing, the fact that you can't take a lot of decisions but that mades this a little different and puts the player into a one decision event than can change the story "totally".
I only play 2 routes (Hanako and Lilly) and the Emi's route i see that on youtube and i get all Hanako's route unlocked. And I got a questions that i don't know if they are solved on this post, because i came here from this year and now are 300+ pages of this post xD.
Here are my questions
1- ¿ 4LS are considering to add more images to the game (Like Lilly eating the icecream or things like that?
2- ¿If i want to contact with the artist of the diferrent routes how i can do that?
3- ¿ How the artists of the different routes get the ideas of the illustracións, sprites, etc. and the ideas to "improve/upgrade" the sketch of RAITA?
4- ¿When 4LS made this game, you imagine that the game reach the people like the game does? ¿Why you make the game in a way that touch me all the routes that i pllayed? (why you are so cruel? (it's a joke xD))
5- if i want to contact with 4LS (not for job xD) ¿How i can't do it?
6- For now, i want to congrats the person('s) that work on the Lillly's route, because that final was, in my opinion, very awesome and good finished
PD: I'm not a English native speaker, so forget me for my faults on the coherence and those things.
PDD: I'm not try to said things like "Best Visual novel ever", but in my little experience with them i said that is one of the best or the best VN that i can play until now, but yes is one of my favorites, the story and the characters are awesome and very well worked/developed, and some details are interresting (because details are important)
I don't know if you read this 8 years before xD, but if you do... well thanks
Finally thanks for all the time that you spend on this project.
First i want to say that i get impressed by the work that KS have, and also impressed by the fact that is fan-made Visual Novel. The histories was... Amazing, the fact that you can't take a lot of decisions but that mades this a little different and puts the player into a one decision event than can change the story "totally".
I only play 2 routes (Hanako and Lilly) and the Emi's route i see that on youtube and i get all Hanako's route unlocked. And I got a questions that i don't know if they are solved on this post, because i came here from this year and now are 300+ pages of this post xD.
Here are my questions
1- ¿ 4LS are considering to add more images to the game (Like Lilly eating the icecream or things like that?
2- ¿If i want to contact with the artist of the diferrent routes how i can do that?
3- ¿ How the artists of the different routes get the ideas of the illustracións, sprites, etc. and the ideas to "improve/upgrade" the sketch of RAITA?
4- ¿When 4LS made this game, you imagine that the game reach the people like the game does? ¿Why you make the game in a way that touch me all the routes that i pllayed? (why you are so cruel? (it's a joke xD))
5- if i want to contact with 4LS (not for job xD) ¿How i can't do it?
6- For now, i want to congrats the person('s) that work on the Lillly's route, because that final was, in my opinion, very awesome and good finished
PD: I'm not a English native speaker, so forget me for my faults on the coherence and those things.
PDD: I'm not try to said things like "Best Visual novel ever", but in my little experience with them i said that is one of the best or the best VN that i can play until now, but yes is one of my favorites, the story and the characters are awesome and very well worked/developed, and some details are interresting (because details are important)
I don't know if you read this 8 years before xD, but if you do... well thanks
Finally thanks for all the time that you spend on this project.
Re: Ask!
1. No.
2. Various ways. You can PM them here, or contact them on Twitter. @fourleafstudios follows all 4LS members.
3. There's no good answer to the "where do you get your ideas" question. From our brains.
4. No, not at all. The response was a surprise to us.
5. You can email us at staff@katawa-shoujo.com
2. Various ways. You can PM them here, or contact them on Twitter. @fourleafstudios follows all 4LS members.
3. There's no good answer to the "where do you get your ideas" question. From our brains.
4. No, not at all. The response was a surprise to us.
5. You can email us at staff@katawa-shoujo.com
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
- extremepiwy
- Posts: 22
- Joined: Thu Feb 02, 2012 6:25 am
Re: Ask!
I am curious about the development of Katawa Shoujo.
During the early-mid progress of development I am guessing that most of you guys have not met with each other in person. I just can't imagine myself not taking anything seriously if it is not for a job and especially if I have not met them face to face. Was the motivation of solely the completion of the game the reason why everybody stuck with the project for such a long time?
Also how seriously did you guys take drop outs and how did you handle it? If it was me, I would be extremely concerned as people can just leave without a trace. And how strict and who was in charge of managing deadliness (submissions and whatnot)?
I know it is a lot of questions but I would prefer to put it in one reply than to keep asking many times.
During the early-mid progress of development I am guessing that most of you guys have not met with each other in person. I just can't imagine myself not taking anything seriously if it is not for a job and especially if I have not met them face to face. Was the motivation of solely the completion of the game the reason why everybody stuck with the project for such a long time?
Also how seriously did you guys take drop outs and how did you handle it? If it was me, I would be extremely concerned as people can just leave without a trace. And how strict and who was in charge of managing deadliness (submissions and whatnot)?
I know it is a lot of questions but I would prefer to put it in one reply than to keep asking many times.



"WAHAHAHA!~"
Re: Ask!
Essentially yes. Sure, there were other factors (like not wanting to let the others down), but those too stemmed from the goal of completing the project.extremepiwy wrote:I am curious about the development of Katawa Shoujo.
During the early-mid progress of development I am guessing that most of you guys have not met with each other in person. I just can't imagine myself not taking anything seriously if it is not for a job and especially if I have not met them face to face. Was the motivation of solely the completion of the game the reason why everybody stuck with the project for such a long time?
The project was structured so that we could take (nearly) anyone leaving/getting run over by a bus and survive. As for deadlines, we basically had none at all, because it was impossible to enforce them. Of course we set goals and pseudo-deadlines (individually and as sub-teams), but fundamentally everyone worked at their own pace.extremepiwy wrote:Also how seriously did you guys take drop outs and how did you handle it? If it was me, I would be extremely concerned as people can just leave without a trace. And how strict and who was in charge of managing deadliness (submissions and whatnot)?
I know it is a lot of questions but I would prefer to put it in one reply than to keep asking many times.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
<Suriko> I would do it if it wouldn't be so hard to explain to my parents
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TheHivemind
- Path Writer
- Posts: 867
- Joined: Thu Apr 26, 2007 7:01 pm
- Contact:
Re: Ask!
Let's see, this all kicked off in 2006, right? So I would have been 21. Good lord.danfs wrote:So, how old were you (members of 4LS) when you decided to start/enter the project?
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Silentcook
- Carelessly Cooking You
- Posts: 2552
- Joined: Thu Mar 06, 2008 8:22 am
- Location: Imola, Italy
Re: Ask!
Joined on 6 March 2008. Now pushing 47 quite strongly. You can do the math.
Or rather: you can do the math ;_;
Or rather: you can do the math ;_;
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.


- Nicol Armarfi
- Musician
- Posts: 286
- Joined: Mon Sep 10, 2007 10:29 pm
Re: Ask!
14, joined in 2007.danfs wrote:So, how old were you (members of 4LS) when you decided to start/enter the project?
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jayjayx5x1
- Posts: 10
- Joined: Mon Jun 15, 2015 2:14 am
- Location: Queensland, Australia
Re: Ask!
ok sweet I shall start working on itAura wrote: Yeah that's fine.
