Just how much material was ultimately discarded?
Also, reposting another question I asked that slipped through the cracks
sporkaganza wrote:Speaking of music, I've always been really interested in soundtracks, so I'd like to ask: What was the process for writing music for Katawa Shoujo? Did you ask the people in charge of the music "We need a track for this character/setting/mood, could you write us something?" Or did they see what you had written and then get inspired from that and write things on their own? Was it both of these? How exactly did you decide which tracks needed to be reworked and which didn't? On a more specific note, how did you end up choosing the Bach piece for the music box in Lilly's route?
A tremendous amount of stuff was discarded, but it's impossible to give a real measure. At least twice the final game's worth of content, but that's extremely rough.
Lilly's music box piece actually has a bit of history. At the beginning of the project, she originally played the cello as her primary hobby. We poked around for a music piece to use for her that was both public domain, and not woefully overused. In the end, Sarabande was chosen as filling both criteria, and having a nice tone that wasn't too happy, nor too melancholic. After Grid1+, the old prototype of Act 1, we decided to cut Lilly's cello hobby. Despite this, the Sarabande music recording remained in the game just floating around unused.
Writing continued, and eventually the subject of a birthday came up. Originally, Hanako's in-game birthday event was actually Lilly's birthday (those with good memories for pointless detail might have caught when we updated the website years ago to account for this). If memory serves me correctly, this is when the music box first appeared; it was Hisao's birthday present for Lilly. It served both as an excellent present, being audible and fitting for her, and was a way to reuse the Sarabande piece. Nicol changed the music to a music box tone rather than a full recording, and the Sarabande music box was born.
Later, during further writing of the first draft, Crud and I decided to switch the birthdays. This was to give the - at the time, somewhat anemic - early Hanako path a special event (which would be picked up on later in Hanako path's writing as a larger element of the overarching plot). Not wanting to waste the music box, it was kept as a special 'side present' that Hisao gave Lilly despite it not being her own birthday.
Finally, the hospital scene. Initially, the music box wasn't present in this - it was only added in the second draft. It was written in as a returning plot element and a way to communicate the moment audibly as well as visually and textually, and as luck would have it, the tone of Bach's Saraband was perfect for the moment.
And that's the history of the music box and its music piece.
Edit: As for the other part of that question: It was a mix of both. Sometimes we'd ask for a specific piece for a specific mood or scene (a good example of this is Red Velvet, where we asked Nicol for some jazzy bar/nightclub music and linked a few Youtube samples to show what we meant, then we did his thing and came back with a really cool piece of music), and other times, he'd make a piece or two and we'd integrate that into the game.
Merlyn_LeRoy wrote:Per the discussion elsewhere in this forum, is there a particular reason that Hanako doesn't have pubic hair? Rin doesn't seem to have pubic hair either, though it could be hidden by Hisao's hand.
Textually they all had pubic hair (except Shizune, I think, who just didn't have it mentioned). The artists just hated drawing it, so the references to it in the text were later edited out for most of the paths.