Re: Ask!
Posted: Wed Mar 26, 2014 7:50 pm
I watched like 15 seconds of one. Don't really have any thoughts so I asked climatic, who said "I could not accept a katawa shoujo that does not sound like my chinese cartoons"
Nope.HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
A few minutes here and there, many months ago. And nope, no thoughts in particular.HayStack44 wrote:To the devs:
Have any of you watched the Katawa Seiyuu previews? Any thoughts? No worries if you don't feel it appropriate to express an opinion given the nature of the project or if it's a touchy subject
I've never thought this much (Rin doesn't even have a particular voice "in my head"), and I'm not familiar enough with voice actresses to really even answer.Tidus wrote:Just a quick question out of curiosity, aimed at any devs who wish to answer, and on their respective character. If you had to choose a VA or seiyu for your character, that most resembles the way your character sounds in your head, whom would you choose?
I always pictured Rin as similar to Tara Strong's "Raven" character's voice.
Difficult question, because working on KS often wasn't continuous or easily measurable, not that I ever tried to. Maybe 25-30 hours on the long end of a "KS work week" could be somewhere in the right ballpark.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
Yes, and yes specifically for spanish too http://ksesplatino.blogspot.fi/Kon22 wrote:It's a stupid question but, is the game currently being translated/there are plans of translating it into more languages? I ask specifically for spanish.
What about them? They're just an eyecatching background feature.Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?
Jeesh. The whole month?? Can't say I'd blame you…Silentcook wrote:The peak of development activity for me was the December immediately preceding release. That month saw approximately a 175% percentage put in. Not something I'd exactly enjoy repeating.Atario wrote:At the peak of development activity, what percentage of a 40-hour work week would you say you put in on the project?
It's a pretty standard situation for most workin' stiffs.Odd choice for an unit of measure, by the way...
Are they part of the actual location photographed, or were they created and inserted specifically for the game?Aura wrote:What about them? They're just an eyecatching background feature.Comrade wrote:Whats with the ugly ass portraits in Yamaku hallways?