Ask!

A forum for general discussion of the game: Open to all punters
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Aura
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Re: Ask!

Post by Aura » Sun Jan 08, 2012 7:20 pm

Yo-yo wrote:Since money wasn't involved, what kept everyone motivated during the several years of development?
Yeah, I don't know either why anyone would ever do anything for no money.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

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Aura
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Re: Ask!

Post by Aura » Sun Jan 08, 2012 7:21 pm

AdventChaos wrote:I initially made this account to ask a question shortly before Katawa Shoujos release, specifically about the picture in 2008 I believe it was (upon viewing I may or may not have climaxed in my pants but thats beside the point) of KS on the Nintendo DS. Before I even got to ask about it I saw a post that there were no plans to actually make a DS version which to me is unfortunate. Why come, pray tell?
Because it wouldn't be a complete port.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

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Aura
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Re: Ask!

Post by Aura » Sun Jan 08, 2012 7:25 pm

FrozenKimchi wrote: 1. What font does Katawa Shoujo use? It's very cute.
2. Now that Katawa Shoujo is done, will you still read Visual Novels the same way? or differently?
1. It's called Playtime with Hot Toddies
2. Actually, making KS has turned a whole bunch of us off from reading VNs at all. Or maybe there's no causation there.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

AdventChaos
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Re: Ask!

Post by AdventChaos » Sun Jan 08, 2012 7:27 pm

Aura wrote: Because it wouldn't be a complete port.
I see. I really have no knowledge of how Ren'Py works so if anything were taken away from this wonderful VN upon porting it's most likely for the best if it's left as is. Thanks!

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Aura
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Re: Ask!

Post by Aura » Sun Jan 08, 2012 7:29 pm

Lurker wrote:
Aura wrote:
We think it would be a bad idea, and would not allow it. If you want to make a VN, it's a great deal more worthwhile to build from your own imagination.
No offense, but didn't KS start from another's work?
http://shimmie.katawa-shoujo.com/post/v ... h=everyone
Unrelated to the point I made.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

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Rivan
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Re: Ask!

Post by Rivan » Sun Jan 08, 2012 7:31 pm

Aura wrote:
Eh. I feel that people are VASTLY overinterpreting and comments I've seen like "all the devs hate each other" are wildly confusing and completely inaccurate. We just have a realistic perspective on ourselves and the work we do, and a good amount of self-deprecating humor and irony. Sure, finishing the game was important because otherwise a lot of work would've sort of gone to waste. That's not all, however. Yes, we did get frustrated and yes, we fought sometimes. We got stressed out or even burned out. In the worst times it might even have been something like what you described, maybe? But none of that means that we ever hated working on KS. We also laughed together every day, we made friends with each other. We helped each other, learned and improved together. The truth is, making something like this is really fucking hard work, with both good sides and bad. We experienced the full spectrum of it, every day for 5 years, on top of our real lives. Why did we do it? Was it out of spite? Or to prove something? Or because people expected it of us? No.

It was because we wanted to.
And
Aura wrote: Yeah, I don't know either why anyone would ever do anything for no money.
The people asking these questions sort of touch upon one sentimental question that hovers in my mind.

After quite a couple of years of hard work for free with many difficulties, limited resources and quite a lot of frustrations I imagine, you managed to produce something that people use words such as "amazing" and "piece of art" to describe (leaving haters aside).

Do you (personally) feel more :
1) Proud of yourself for doing such a thing with no renumeration whatsoever
2) Pleased that you have defeated those obstacles
3) Annoyed that you could've ripped off some money if you wanted, as the game seems quite a success (yeah... Sorry, just an option)
4) Happy to have worked with those people, even if you don't plan to again in the future
or 5) Do you mostly feel a different emotion whatsoever?
Progress : Lilly - finished (Good ending), Hanako - finished (good ending), Rin - finished (Good ending), Shizune - finished (Bad ending), Emi - Finished (good ending)

Lilly=Rin > Hanako > Emi=Misha > Shizune

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rusticarmor
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Re: Ask!

Post by rusticarmor » Sun Jan 08, 2012 7:32 pm

Whats the reason behind this being 100% free? I'm not complaining, but you also seem pretty adamant to not making any merchandise or accepting donations either (maybe I'm wrong about that?) when I know tons of people would buy anything related to KS.
I always had a suspicion behind legality issues with the visual novel and Raita, is there any? or am I just looking to much into the whole "free" thing?

Also on the subject of Raita, has he said anything about this either to the developers or simply 3rd party rumors?

Guest

Re: Ask!

Post by Guest » Sun Jan 08, 2012 7:40 pm

You guys should totally make an NBA version of this game. Hisao would try to win the love of Michael Jordan, Charles Barkley, Patrick Ewing, Muggsy Bogues, Larry Johnson and Shawn Bradley. You already have one song done, all it needs is some poorly done shops of basketball players faces on all the main girls.

bonegolem

Re: Ask!

Post by bonegolem » Sun Jan 08, 2012 7:43 pm

I am very happy to have finally had a chance to play through this game. You guys did a splendid job, and although the four routes I played felt quite different, they all had a very strong impact on me.
Thanks for setting up this Q&A while we're at it.
  • You have remade the Act1 demo quite a few times, fine-tuning it. Is there a chance there might be a revised version of the main game - a 1.01 to correct small mistakes etc? If that is the case, how will this be handled with the team disbanded?
  • If you go back on the developement cycle, what do you feel is the biggest mistake you've made, the thing that you most would like to have changed?
Thank you in advance for the replies. If you chose to ignore my questions in favour of more interesting ones, thanks for those replies instead :)

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cpl_crud
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Re: Ask!

Post by cpl_crud » Sun Jan 08, 2012 7:44 pm

rusticarmor wrote:Whats the reason behind this being 100% free? I'm not complaining, but you also seem pretty adamant to not making any merchandise or accepting donations either (maybe I'm wrong about that?) when I know tons of people would buy anything related to KS.
I always had a suspicion behind legality issues with the visual novel and Raita, is there any? or am I just looking to much into the whole "free" thing?

Also on the subject of Raita, has he said anything about this either to the developers or simply 3rd party rumors?
Early on in the project we realised that money would just tear the team apart.

Sure, there were some altruists that thought that Open Source was the future, but I was not among them.

Without any capital investement there would be no way to pay anyone until now. That means people would only then be paid in the end... But how would you split the money?

Commercialisation of such a large, non-structured team would almost certainly lead to its collapse. Plus, it wouldn't have allowed us to refine again and again. If we wanted to make a quick buck, you all would have been making Hanako Punch jokes around this time (thankfully, the other devs put a stop to that).


Anyway, there were many considerations involved. We checked the legality of making a derative work from Raita's omake, and it turns out that wasn't an issue. That being said, the contributor licence did have provisions in it for paying out developers, just in case.
My Novel - Now available The Zemlya Conspiracy
Blog: http://cplcrud.WordPress.com

------
<Suriko> Crud would be patting Hanako's head
<Suriko> In a non-creepy fatherly way
<NicolArmarfi> crud is trying to dress hanako up like miku and attempting to get her to pose for him in headphones and he burns money

Lurker
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Re: Ask!

Post by Lurker » Sun Jan 08, 2012 7:45 pm

Aura wrote:
Unrelated to the point I made.
Hmm...

I was just looking at http://shimmie.katawa-shoujo.com/post/v ... arch=raita and I realized just how much character building went into KS. Maybe not having that would be a loss for any project.

I guess I was wrong then. Sorry.

Well, I guess it's back to lurking for me. But before I go, would mind telling me if you're going to answer my third question from my original post? You know, about doing a postmortem on KS? If writing multi-page essay seems too much, just answer me this one question:

If you had to do it all over again, what would you do differently?

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Brogurt
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Re: Ask!

Post by Brogurt » Sun Jan 08, 2012 7:46 pm

cpl_crud wrote:If we wanted to make a quick buck, you all would have been making Hanako Punch jokes around this time (thankfully, the other devs put a stop to that).
You've piqued my interest.

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Re: Ask!

Post by Guest » Sun Jan 08, 2012 7:52 pm

Do you any of you feel a connection with any of the characters you've helped create?

Silentcook
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Re: Ask!

Post by Silentcook » Sun Jan 08, 2012 8:18 pm

Rivan wrote:After quite a couple of years of hard work for free with many difficulties, limited resources and quite a lot of frustrations I imagine, you managed to produce something that people use words such as "amazing" and "piece of art" to describe (leaving haters aside).

Do you (personally) feel more :
1) Proud of yourself for doing such a thing with no renumeration whatsoever
2) Pleased that you have defeated those obstacles
3) Annoyed that you could've ripped off some money if you wanted, as the game seems quite a success (yeah... Sorry, just an option)
4) Happy to have worked with those people, even if you don't plan to again in the future
or 5) Do you mostly feel a different emotion whatsoever?
6) Focused on the script and thinking "Okay, now for the translation..."
Shattering your dreams since '94.

Image

zeroyuki92
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Re: Ask!

Post by zeroyuki92 » Sun Jan 08, 2012 8:20 pm

First of all, thank you very much for the inspirational and heartwarming work that you guys made...You guys must know that 4LS had made a Visual Novel that made a big impact in OELVN community, and become the inspiration for aspiring developers to create more visual novels. Once again, thank you very much.

For the questions,
I guess the following are intended for writers :
1. In your working days (don't count days with no writing done at all), how many average words (rough estimation, ofc) per day that you guys did for KS? (ex. 1000 words per day,etc)
2. Did you write some other fiction writings before writing scenario for KS? If you did, what are they? (and if you shared it in internet, can you share them here?)
3. Personally, usually what did you do when you meet writing-block?
4. Is there any of you (writers) that had other language than English as mother language?

For general development process :
What was 4LS working flow during development process for KS? Specifically, where do you guys work faster: In the beginning, middle or the end of development stage?

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