Ask!

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Steinherz
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Re: Ask!

Post by Steinherz » Fri Oct 04, 2013 9:56 pm

TheHivemind wrote:
Aura wrote:It wasn't drawing straws. That'd be crazy and stupid. We basically tried to dare/egg either Hive or 22 for months to include a sexual experimentation scene in their routes (theirs were the only routes where that was viable). Hivemind finally caved in.
Yeah as I recall there were like a solid two months of getting dared to do it before I said "fine, fuck it, I'll write it." This was not too far after one of my sudden, unexplained disappearances (of which there were... three, I think) from the project for a while, so I was a little more willing to take one for the team, as it were, in lieu of actually apologizing for being a dickhead.

I wouldn't say it was "awkward" to write the scene, if only because it didn't take me too long to decide that the best way to go about it would be to make it the sort of messy, embarrassing, confused mess that generally comes from new sexual experiences rather than going the usual route of having everyone fuck like a porn star. Not just because I briefly attempted a more traditional take on it and couldn't stop laughing, but also because I viewed it as a challenge to write something that would cause a different reaction than either "oh god that's terrible" or "I'MA WHIP OUT MY COCK AND BEAT IT LIKE IT OWES ME MONEY."
Ah, I see. Thank you for the answer. I'm now wondering which route 22 was the writer for then..

Also:
TheHivemind wrote:"I'MA WHIP OUT MY COCK AND BEAT IT LIKE IT OWES ME MONEY."
I so want to put that in my signature, context is not needed :lol:
I write take a look, would you kindly?
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Mirage_GSM
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Re: Ask!

Post by Mirage_GSM » Sat Oct 05, 2013 7:49 am

Ah, I see. Thank you for the answer. I'm now wondering which route 22 was the writer for then...
A22 wrote Shizune's route.
Emi > Misha > Hanako > Lilly > Rin > Shizune

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Steinherz
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Re: Ask!

Post by Steinherz » Sat Oct 05, 2013 1:29 pm

Mirage_GSM wrote:
Ah, I see. Thank you for the answer. I'm now wondering which route 22 was the writer for then...
A22 wrote Shizune's route.
Now that comment about experimentation makes a lot more sense. :lol:
I write take a look, would you kindly?
I also draw, kind of.
KeiichiO wrote:You shall now, and forever be known as, "Steinherz, The Great".
Oddball wrote:It's an obvious mistake. Both are disfigured orphans that read alot and both wear green skirts.

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Thanatos02
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Re: Ask!

Post by Thanatos02 » Thu Oct 10, 2013 6:11 pm

Were any of the side characters designed with the intention of being anything other than supporting roles? For instance, having their own routes despite not being on the original RAITA sketch?

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Re: Ask!

Post by TheHivemind » Thu Oct 10, 2013 11:30 pm

Thanatos02 wrote:Were any of the side characters designed with the intention of being anything other than supporting roles? For instance, having their own routes despite not being on the original RAITA sketch?
Not really. Misha came closest to having a path of her own, but whoops, turns out she's gay.

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Aura
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Re: Ask!

Post by Aura » Fri Oct 11, 2013 7:54 am

More accurate reply: any specific details of Misha or any other character didn't matter at all. What mattered the most were 1) RAITA's sketch and especially 2) the game was already going to be huge and we barely had the resources to get that done. Any attempts at suggesting to expand KS's scope beyond certain limit were promptly buried under an avalanche of "no way in hell".

The five-route scope was very fundamental to the design of KS, actually pre-dating 4LS itself. More than one or two developers for sure mused about stuff like "wouldn't it be cool if we had route X, or thing Y", but when you got to the bottom of it, the answer always was "yeah maybe, but that's not what we're about". This is by the way also why whenever someone asks me for advice on making a visual novel, one of the first things I say is to really know what you want to do and what your thing is about. Even if we did a ton of stuff totally ass-backwards, this is like the one thing that we did right from the get-go (probably by accident).
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Re: Ask!

Post by TheHivemind » Fri Oct 11, 2013 8:20 pm

Aura wrote:More accurate reply: any specific details of Misha or any other character didn't matter at all. What mattered the most were 1) RAITA's sketch and especially 2) the game was already going to be huge and we barely had the resources to get that done. Any attempts at suggesting to expand KS's scope beyond certain limit were promptly buried under an avalanche of "no way in hell".

The five-route scope was very fundamental to the design of KS, actually pre-dating 4LS itself. More than one or two developers for sure mused about stuff like "wouldn't it be cool if we had route X, or thing Y", but when you got to the bottom of it, the answer always was "yeah maybe, but that's not what we're about". This is by the way also why whenever someone asks me for advice on making a visual novel, one of the first things I say is to really know what you want to do and what your thing is about. Even if we did a ton of stuff totally ass-backwards, this is like the one thing that we did right from the get-go (probably by accident).
Oh sure, if you want a REAL answer instead of a flippant one, this is it.

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Bad Apple
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Re: Ask!

Post by Bad Apple » Thu Oct 17, 2013 3:34 am

I'm a tad curious on the VN dev process, but mostly editing as the other jobs seem self-evident when compared to writing or film making. Whether in terms of FLS's experience or in general VN production (as far as you guys are aware), is editorship any different from other media, specifically its closest counterpart, literature? In other words: are more qualifications or different skills altogether required of a VN editor? Is the editing process any different --- are editors expected to edit code or just prose as-usual?
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Silentcook
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Re: Ask!

Post by Silentcook » Thu Oct 17, 2013 4:33 am

I am the main target of your question, but I have to admit that I have no particular experience or formal training in editing outside of KS :oops: ; therefore, take anything I say with the usual grain of salt.

Most of the work I did fell under "standard" editorship: that is, I proofread, fixed grammar and spelling mistakes, rearranged or reworked sections of writing to make them flow better, cut text ranging from single words to whole scenes, pointed out plot, characterization and consistency issues to the writers, helped in planning, ghostwrote a little bit, and sometimes provided "this doesn't work, rethink it" feedback.

That said, the differences in media make for some different challenges. I'm sure no book editor had to worry about textbox overflow or choice of background music, for example.

Altering text sometimes meant altering direction - usually by doing no more than moving a sprite or background change line up or down a little, but that was not always the case. Any changes any developer made went up on our database and were available for review by everyone, and when I made alterations which I felt could step on someone else's toes, I specifically pointed them out. Most of the time this resulted in delta saying "you're doing it wrong" and overhauling things. :)

So to sum things up yes, there was some overlap between coding and editing. I did no "hardcore" stuff and wouldn't have been able to even if asked, but a modicum of knowledge of the game engine was required.
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Merloficus
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Re: Ask!

Post by Merloficus » Thu Oct 17, 2013 8:31 am

Silentcook wrote: That said, the differences in media make for some different challenges. I'm sure no book editor had to worry about textbox overflow or choice of background music, for example.
That made me wonder. I liked the music that was composed, as i'm sure many others do as well. But the true strenght in those tracks was in the combination with those specific scenes. So who matched/allocated the songs? Or were the composers asked to produce something that would 'fit' a certain scene?

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Aura
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Re: Ask!

Post by Aura » Thu Oct 17, 2013 10:32 am

Merloficus wrote:
Silentcook wrote: That said, the differences in media make for some different challenges. I'm sure no book editor had to worry about textbox overflow or choice of background music, for example.
That made me wonder. I liked the music that was composed, as i'm sure many others do as well. But the true strenght in those tracks was in the combination with those specific scenes. So who matched/allocated the songs? Or were the composers asked to produce something that would 'fit' a certain scene?
The directors did the music cueing based on a bunch of pre-determined guidelines. For some reason the music direction was considered a very mechanical, even boring task. It certainly required less finesse and had less opportunities for flair than visuals direction, but it wasn't all mindless grunt work.

Most of the tracks were composed with a general type of scene or mood in mind, some with no clear target, and a couple for specific individual scenes (such as the track that plays in the scene after the opening movie).
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

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Bad Apple
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Re: Ask!

Post by Bad Apple » Thu Oct 17, 2013 10:14 pm

Silentcook wrote:
So cut and pasting code up and down is for the most part just like sentences and paragraphs? That makes sense. Grain of salt or not, it's a basic yet comprehensive answer that clears up the one staff job that I was perplexed about as well as the most relevant to me personally. Thank you very much. :)
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sanduba
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Re: Ask!

Post by sanduba » Sun Oct 20, 2013 7:31 am

Not sure if this is the right place, if it isn't, sorry.

What is the difference between Shizune's bad and good ending? Because from what I know she never discovers that you f*cked Misha. In the bad ending she suddenly wants to break up with you. And I'm even more confused because you got to cheer Misha up with the scene Parfait even in the bad ending.

EDIT: Also, Shizune's route takes place much further than Lilly's, but near the end of her bad route, you talk to Lilly. Does that mean that she didn't go to Scotland at all?

thankz plz.
Best story:
Hanako > Rin > Lilly > Emi > Shizune

best girl:
Lilly > Shizune > Emi > Hanako > Rin

Eh, that's my opinion.

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Mirage_GSM
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Re: Ask!

Post by Mirage_GSM » Sun Oct 20, 2013 5:33 pm

Lilly's appearance later in Shizune's route has been confirmed to be a continuity error.
No official word on the other question so far.
Emi > Misha > Hanako > Lilly > Rin > Shizune

My collected KS-Fan Fictions: Mirage's Myths
griffon8 wrote:Kosher, just because sex is your answer to everything doesn't mean that sex is the answer to everything.
Sore wa himitsu desu.

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Dreamcastin
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Re: Ask!

Post by Dreamcastin » Mon Oct 21, 2013 9:38 pm

What is Hisao's birthday. It's something that's been weirdly bugging me.
Do you write a fanfiction?
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