1) No member of 4LS was a "professional" in his chosen field during the development of KS. Pretty much everyone had/has a job or academic pursuit. Concerning doing this stuff for a living, I can't speak for anybody else, but in my case: lolno.Nightfish wrote:1) Searching the thread, I saw that none of the devs are professional programmers, but what about the writers? Do any of you do this for a living? Or have you considered doing it for a living seeing how well the game has turned out and has been received?
2) I read that the game took 5 years to develop, but I believe this was basically done in your spare time, so what I was wondering is how many hours of work (approximately, of course) have gone into this?
3) Were you ever considering monetizing the game instead of releasing it for free? If so, why did you end up releasing it for free in the end?
2) For me, call it about four thousand hours (edit: over a four-year stretch, I got on board only about one year after the beginning), give or take. I believe I don't hold the record for highest number of hours clocked in, either.