Aura wrote:The really amazing thing though is that KS has inspired a lot of people to improve their lives. I can see the "feels" coming from the romantic pathos that's all over the game, but there is absolutely nothing in KS that should inspire one get their shit together, start working out, get better grades or what have you. It was really unexpected. As I said I don't really know what to think about all this, but drawing a reaction from the reader is one of the core goals of a writer, so I am satisfied.
Fairly old post but whatever. I find this bit to be fascinating.
Basically, you are saying that your intentions you had with your writings, did not correspond with the amount of response from the readers. That in itself is something to think about. Almost every creator on the world will tell you that they drew inspiration from their own lives. Their own experiences and own views. So when they try to project that into a creation, they try to convey that inspiration to the viewer.
So what does it mean when the viewer receives much more inspiration from the creation than the creator himself put into it? What does it mean when the intentions do not correspond with the response? I always thought that the intentions behind the creation - the intentions of the creator that is - were essential to invoke an emotional response from the viewer. But I'm starting to think that's not the case.
The creation is independent. It doesn't matter whether the creator was sad, angry, ambivalent or whatever with his creation. The only thing the viewer sees is the end product. You are saying that there is nothing in KS that should inspire someone to get their shit together and improve their lives. But the fact that you may have not put that intention into the game, does not necessarily mean that it does not exist in the game.
In a sense, the creator does not have full control over the creation. And frankly, I don't think that's possible either, even if it's only because we are human.