Ask!

A forum for general discussion of the game: Open to all punters
TheHivemind
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Re: Ask!

Post by TheHivemind » Wed Jan 25, 2012 8:20 pm

DaLadybugMan wrote: 3. One thing that really stood out to me about the game was the interesting side characters (except Hideaki, who I personally found kind of dull). I was wondering, if you didn't have to worry about story and pacing restrictions, which side character (i.e., apart from the main six girls) you'd like to have been able to explore more in-depth within the game.

4. Were there any characters who received a fair amount of development that didn't make it into the game as anything more than a cameo (like the rest of Hisao's classmates, for example)?

5. Related to the last two points, which character had the most undisplayed development: backstory, personality, desires, and other miscellaneous things that just didn't make it into the game because it ultimately wasn't important?
3. Akira would have been cool to have running around more, but it just didn't make sense to do so.

4. Nope.

5. Meiko has a lot going on that we never got into, or at least she has a lot going on in my head, which is pretty much the only place it should ever exist.

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Brogurt
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Re: Ask!

Post by Brogurt » Wed Jan 25, 2012 8:48 pm

TheHivemind wrote: 5. Meiko has a lot going on
She's all I've wanted~
And I've waited for so long~
That was intentional, wasn't it?

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Tsundere Lightning
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Re: Ask!

Post by Tsundere Lightning » Wed Jan 25, 2012 9:02 pm

Aura wrote:
Tsundere Lightning wrote:First off, I'd like to thank you very much for the release of this excellent game.

My personal favorite path in the game was Rin's, mostly because I know people with the same sort of obsessive artistic passions, and frequently am one of them. Would the path writer for Rin say that this was based on personal experience as an artist, or anyone in particular that they knew (not naming names)?
She's not based on anyone.
Okay, thanks for letting me know. Thank you.

Brogurt wrote:
TheHivemind wrote: 5. Meiko has a lot going on
She's all I've wanted~
And I've waited for so long~
That was intentional, wasn't it?
Emi can't you see, you're just not the girl for mee ~ o/
Yeah, I know it might be wrong but
I'm in love with Emi's Mom!

I am going to the special level of hell.
Shizune apologist, Rin fan, semipro visual novelist, noted attention whore

I write KS fanfic. I preread KS fanfic. PM me with requests for either.
delta wrote: I've been caustic and mean since before 4chan even existed.

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Suriko
Lilly Writer, Hanako Co-Writer, Producer
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Re: Ask!

Post by Suriko » Wed Jan 25, 2012 9:06 pm

DaLadybugMan wrote:3. One thing that really stood out to me about the game was the interesting side characters (except Hideaki, who I personally found kind of dull). I was wondering, if you didn't have to worry about story and pacing restrictions, which side character (i.e., apart from the main six girls) you'd like to have been able to explore more in-depth within the game.

4. Were there any characters who received a fair amount of development that didn't make it into the game as anything more than a cameo (like the rest of Hisao's classmates, for example)?

5. Related to the last two points, which character had the most undisplayed development: backstory, personality, desires, and other miscellaneous things that just didn't make it into the game because it ultimately wasn't important?
3. Akira

4. Miki had a couple of scenarios planned out that both ended up scrapped before being put into the game.

5. Difficult to say. Probably Akira.

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Vyse
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Re: Ask!

Post by Vyse » Wed Jan 25, 2012 9:19 pm

nvm actually, I think I figured it out by now.
Last edited by Vyse on Sat Jan 28, 2012 8:01 pm, edited 1 time in total.

Guest

Re: Ask!

Post by Guest » Thu Jan 26, 2012 3:48 am

Aura wrote:
Pimmy wrote: As for the "stop" in hicchan/shicchan, it's not a full stop like two words, it's uh... I dunno someone else can cover it. EDIT thanks poster below me!
It's called glottal stop.
Small correction, it's actually called gemination, where the sound of a consonant is doubled. A glottal stop is when the entire sound stops. It doesn't exist in Japanese from what I have heard.

Gandair

Re: Ask!

Post by Gandair » Thu Jan 26, 2012 4:59 am

Many aspects of this game have been extolled to levels that I feel still fall just short of an accurate description. Having returned to writing myself a year ago as an amateur reporter this game has been a great reminded of what one can do with clever and calculated word choice. It helps quell some of the verboseness that's crept into my paragraphs from years of disuse.

Though I'm unsure if they're correct I'm happy with those three sentences, KS made me love words again after prompting me to look up maudlin, magnanimous, disingenuous, and consternation. The scene titles in the game stood out after reading the library a lot. I could write paragraphs on how awesome you guys are and how much I enjoy this work, but questions!

1. What inspired the scene title Nc5xB3? That's left me befuddled since I read it in the library.

2. What's the cause for not releasing individual images in high-res? Further, what led to the decision to hold back any of the other individual parts, sprites, music, backgrounds, and/or whatever "game assests" means? I'm really interested to know because I expect it has to do with information control and I'm getting into broadcasting and video production. It'd be really helpful to me if you could explain your thought process and reasoning so that I could have a better understanding once I begin working with musicians, artists and other creative people. I don't want to step on anyone's toes and would appreciate the insight.

3. Is there a complied list of contact info for the artists, musicians, writers, and other team members so that we may see their other non-ks work or even contact them about new business?

4. I forget where to view the license within KS, but are live-reads and performances (not for profit) permissible? I remember reading something about them, but can't recall it all in detail.

5. Who came up with the idea for the little images that show up on the title screen? The ones that appear as you unlock new chapters. It was cute to see them pile up in the corner as I progressed and wanted to thank that person for such an adorable detail. Also, who drew them?

6. Same question as 5, but in regards to the drawings of the girls in the "Extras" menu.

7. Did you think to add hidden scenes/images/music or other eastereggs? If so why did/didn't you?

8. In the scene "The Other Green" where Hisao and Rin are talking and painting there's a line that's always made me curious near the end of the scene. "As if there were some need to conserve words and breath and sound." I wondered if that was intentionally written that way, or if it should have commas, or if there's just something I don't know about sentence structure if it's correct, a typo, or artistic license. It's left me wondering for a bit.

9. The little heart with the bandage on it is copywritten right? I want to make a plushie of it for myself and maybe one for a friend, but I'm around cameras a lot and don't want to display anything which may violate IP. Do crafted things qualify as fan art? Should I make it slightly incorrect to save from any confusing of it being realated to KS? This is kind of like question 2 where I'm still learning these things because of my broadcasting.

Feel free to add any more clarification about the display, use, or reference to KS. I'm in love with that sort of knowledge and it's useful in my new work.

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Aura
>has heterochromia
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Re: Ask!

Post by Aura » Thu Jan 26, 2012 6:06 am

Gandair wrote:Many aspects of this game have been extolled to levels that I feel still fall just short of an accurate description. Having returned to writing myself a year ago as an amateur reporter this game has been a great reminded of what one can do with clever and calculated word choice. It helps quell some of the verboseness that's crept into my paragraphs from years of disuse.

Though I'm unsure if they're correct I'm happy with those three sentences, KS made me love words again after prompting me to look up maudlin, magnanimous, disingenuous, and consternation. The scene titles in the game stood out after reading the library a lot. I could write paragraphs on how awesome you guys are and how much I enjoy this work, but questions!

1. What inspired the scene title Nc5xB3? That's left me befuddled since I read it in the library.

2. What's the cause for not releasing individual images in high-res? Further, what led to the decision to hold back any of the other individual parts, sprites, music, backgrounds, and/or whatever "game assests" means? I'm really interested to know because I expect it has to do with information control and I'm getting into broadcasting and video production. It'd be really helpful to me if you could explain your thought process and reasoning so that I could have a better understanding once I begin working with musicians, artists and other creative people. I don't want to step on anyone's toes and would appreciate the insight.

3. Is there a complied list of contact info for the artists, musicians, writers, and other team members so that we may see their other non-ks work or even contact them about new business?

4. I forget where to view the license within KS, but are live-reads and performances (not for profit) permissible? I remember reading something about them, but can't recall it all in detail.

5. Who came up with the idea for the little images that show up on the title screen? The ones that appear as you unlock new chapters. It was cute to see them pile up in the corner as I progressed and wanted to thank that person for such an adorable detail. Also, who drew them?

6. Same question as 5, but in regards to the drawings of the girls in the "Extras" menu.

7. Did you think to add hidden scenes/images/music or other eastereggs? If so why did/didn't you?

8. In the scene "The Other Green" where Hisao and Rin are talking and painting there's a line that's always made me curious near the end of the scene. "As if there were some need to conserve words and breath and sound." I wondered if that was intentionally written that way, or if it should have commas, or if there's just something I don't know about sentence structure if it's correct, a typo, or artistic license. It's left me wondering for a bit.

9. The little heart with the bandage on it is copywritten right? I want to make a plushie of it for myself and maybe one for a friend, but I'm around cameras a lot and don't want to display anything which may violate IP. Do crafted things qualify as fan art? Should I make it slightly incorrect to save from any confusing of it being realated to KS? This is kind of like question 2 where I'm still learning these things because of my broadcasting.

Feel free to add any more clarification about the display, use, or reference to KS. I'm in love with that sort of knowledge and it's useful in my new work.
1. The scene introduces the chess theme in Hanako's path, and the scene title is in algebraic chess notation.
2. We don't see any reason why we should release the game assets. We made a complete product that we feel is more than the sum of its parts, not a random collection of words, pictures and music.
3. There's not. Our email, IRC, forum PMs and if everything else fails, trying to get other 4LS members contact the one you want are really the only way.
4. Live-reads and such are fine.
5. They were moekki's idea iirc, and Mike Inel's work.
6. Moekki's idea and work.
7. We thought about having some stuff as extras but no energy.
8. You mean the chain "and"s I guess? It's intentionally written that way, and not exactly grammatically correct.
9. Yes, it's copyrighted and a part of the KS IP, but we don't mind you making a KS logo plushie.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

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Csihar
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Re: Ask!

Post by Csihar » Thu Jan 26, 2012 9:29 am

1. Who did the final CG that unlocks once you get 100%? It doesn't look like the regular artists' style to me.
2. Who's responsible for that damn sweater vest?
3. Although SanCom characteristically blew it out of proportion, it's undeniable that the KS' name has been the source of a bit of controversy among Japanese-speaking players, since "katawa" seems to be a somewhat politically incorrect word. Is there any sense of wishing you could go back in time and pick a different title, or do you just not care? Or was it more of a conscious subversive move, along the lines of, say, making a VN with a black main cast, calling it "Nigger Girls," and then writing a story without any hints of racism?
(Edit: Just found the relevant blog post so feel free to ignore this question.)
Nicol Armarfi wrote:This isn't the first time someone's mentioned that Stride felt ominous. That was never my intention, so I was a bit surprised. As a whole I intended the track to just be relaxing, but this is one of the first tracks I made for the game, back when I was 14, so I didn't really have a good grasp of effect back then.
Dude. :shock:
"I don't care," said Pierre, "I'm from France."

Now in handy DeviantArt form.


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Aura
>has heterochromia
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Re: Ask!

Post by Aura » Thu Jan 26, 2012 10:59 am

Csihar wrote:1. Who did the final CG that unlocks once you get 100%? It doesn't look like the regular artists' style to me.
2. Who's responsible for that damn sweater vest?
3. Although SanCom characteristically blew it out of proportion, it's undeniable that the KS' name has been the source of a bit of controversy among Japanese-speaking players, since "katawa" seems to be a somewhat politically incorrect word. Is there any sense of wishing you could go back in time and pick a different title, or do you just not care? Or was it more of a conscious subversive move, along the lines of, say, making a VN with a black main cast, calling it "Nigger Girls," and then writing a story without any hints of racism?
(Edit: Just found the relevant blog post so feel free to ignore this question.)
1. Climatic
2. Moekki
3. For what it's worth, I would pick a different name if we would go back to January 07. No controversy is preferable to controversy. We've never regretted keeping the name though.
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents

Guest

Re: Ask!

Post by Guest » Thu Jan 26, 2012 1:56 pm

About Lilly's dreams: first of all, I want to say that I liked this dialogue in particular because it contributes significantly to make her all the more real to me, by showing that she's preoccupied with small things and aspects of her disability despite being outwardly grounded (perhaps to a fault) but at the same time she's characteristically willing to share these concerns with her closest friends, though not without some reluctance.

Now for the question: if she's blind from birth, how can she know for sure whether she's "seeing" in her dreams or not? Of course nobody literally sees in dreams, and since her brain is (as far as we know) like anybody else's, shouldn't she experience the same visual perceptions as people with sight do, with the notable difference of seeing more or less random things instead of the more usual approximation of things and people from the real world (since her subconscious couldn't know what they look like)?

Guest

Re: Ask!

Post by Guest » Thu Jan 26, 2012 2:15 pm

I recall reading an article or a few about the dream thing, and if my memory serves me correctly, people blind from birth do not experience any kind of visuals in their dreams. I think it's kind of hard to imagine for someone who can see. Then again, I think I can kind of imagine how dreams would be for someone who hasn't ever been able to hear; there's just no "sound" their brain could generate, and a person like that couldn't possibly imagine how hearing sounds. The other senses are still there, but you just won't hear anything, because to you, there's no "hear". Just like you can't use the awesome sonar powers that bats have in your dreams; you don't know how it would feel like to have that sense. The stuff that appears in your dreams doesn't appear out of nowhere.

xaolindragon
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Re: Ask!

Post by xaolindragon » Thu Jan 26, 2012 2:22 pm

Guest wrote:About Lilly's dreams: first of all, I want to say that I liked this dialogue in particular because it contributes significantly to make her all the more real to me, by showing that she's preoccupied with small things and aspects of her disability despite being outwardly grounded (perhaps to a fault) but at the same time she's characteristically willing to share these concerns with her closest friends, though not without some reluctance.

Now for the question: if she's blind from birth, how can she know for sure whether she's "seeing" in her dreams or not? Of course nobody literally sees in dreams, and since her brain is (as far as we know) like anybody else's, shouldn't she experience the same visual perceptions as people with sight do, with the notable difference of seeing more or less random things instead of the more usual approximation of things and people from the real world (since her subconscious couldn't know what they look like)?
I think I learn something about this is a AP psych class back in high school. For people blind from birth, they can still dream, but it's just without sight. Meaning Lilly could dream about say, Hisao or school or whatever, but everything would be in the other senses (smell, sounds, etc).

Guest

Re: Ask!

Post by Guest » Thu Jan 26, 2012 5:35 pm

I didnt find stride omnious. I think most people feel like that ust becuase of the start.
What was Innocence supposed to be ? I get a mix of both happiness and sadness hearing it.

Yotsuyasan

Re: Ask!

Post by Yotsuyasan » Thu Jan 26, 2012 9:13 pm

Oh, I have a question about the music and sound used in two of the movies.

Two of the movies, the opening and Emi's Act 2 scene, had sound effects. The opening was a unique animal, so that didn't seem unusual to me. But Emi's Act 2 scene was the only one of the five with any sound effects, those of their foot falls upon the track as they ran.

Was there a reason for this? Was it a decision of the animator, the music composer, the sound editor, or some colabrative decision?

Back to the opening, however... On the soundtrack release, the music from Emi's animation was clean, without the sound effects. The music from the opening movie was not clean. You still had the sound effects of heart beating, IV dripping, clock ticking, etc. Was that an active decision made by someone, and if so, why? And might there ever be a clean version of that music available?

Don't wish to sound ungreatful, mind you. I was very happy that a soundtrack was released, and enjoy listening to it. And if the opening movie music still has the sound effects for some reason such as the composer prefered it that way, or the seperate sound elements were lost and that was all that was available, then I can live with that. But it just seemed to stick out a bit to me, so I thought I'd ask.

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