Renaissance_Man wrote:I would first like to thank the KS development team for their interaction with us fans. I truly appreciate the chance to ask questions directly to the developers. My question is directed primarily towards Suriko, as it specifically regards Lilly's path, though I'm sure those involved with path direction may also hold answers.
How did Lilly's character develop from the limited description Raita provided on the original sketch into the one present in the full release? I would be fascinated to learn what ideas and sources, literary or otherwise, inspired the development of Lilly's character, her actions throughout the story, and her relationship with Hisao. The blog post from last February mentioned that early written concepts formed the basis of her reserved, motherly personality, but I am highly interested in what thought processes crafted her characterization between the early drafts and the final release.
I'd suggest poking around a bit on the old forums, located here:
http://z8.invisionfree.com/Zettai_Shojo ... howforum=9
They were the very genesis of the project following the sticky, and a number of the oldest ideas that got included in the final game originate from there.
Lilly's motherly personality was something I thought of the moment I saw her character design on the original omake page. I'm still not really sure why I got so attached to that personality idea so quickly, but regardless, it stuck. She draws off a fair few influences, from books, movies, anime, and various aspects of real people I knew.
It should also be noted that every path was a big team effort - every path was subject to a massive amount of quite harsh criticism by other developers, and that has heavily shaped every piece of writing in the game.