KS ports (was: ipad)

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rustyarmor
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KS ports (was: ipad)

Post by rustyarmor » Wed Jan 27, 2010 5:48 pm

KS on ipad. discuss

inb4 the exact same argument as KS on itouch

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delta
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Re: ipad

Post by delta » Wed Jan 27, 2010 6:01 pm

Okay, here's the word on all that CAN HAZ KS ON MY TOASTER? stuff.

0. This is just my opinion but since I am the dude handling all technical aspects of KS my opinion counts for a lot.
1. We will not jump though the hoops of anyone to get it released on a platform. Approval required = lol no
2. We won't do a version that does not work on the target system out of the box. Hardware hacking/voiding warranty = lol no
3. We will not allow anyone to reimplement the game in another engine. Ignoring our license = lol no

Appendix

The license only forbids dicking around with the game content. If you reimplement/port the Ren'Py engine (which is open source) and KS happens to work with that, that is perfectly fine. Redistributing a changed version is not. I will take no steps to make the game incompatible with a stock engine, but will spend no effort in supporting more than that either.
Also I have nothing against Apple's business model (or Sony's or Nintendo's for that matter), but no hoop jumping unless there's a pot of gold on the other end, which will not happen for KS.
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Juno
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Re: ipad

Post by Juno » Wed Jan 27, 2010 6:03 pm

If it can't execute anything but Appstore shit then don't count on it.
Expect lock at any moment.

arcanesign

Re: ipad

Post by arcanesign » Wed Jan 27, 2010 9:52 pm

Not sure about the iPhone, but there's a package for Android that lets you run python scripts, someone could probably port KS pretty easily, provided SDL works (not sure if it does).

http://code.google.com/p/android-script ... AndroidAPI

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Nestor
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Re: ipad

Post by Nestor » Thu Jan 28, 2010 1:59 am

rustyarmor wrote:inb4 the exact same argument as KS on itouch
The iPad runs the iPhone's OS, so any speculation about the iTouch running KS automatically applies to the iPad.
This topic is redundant, I suggest it be locked.

Reference - http://en.wikipedia.org/wiki/IPad
Kenji - "It was like that, but with poo."

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Caesius
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Re: ipad

Post by Caesius » Thu Jan 28, 2010 2:42 am

I think there should be at least one web forum I go to where people aren't discussing this shit.
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blazenwhiper
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Re: ipad

Post by blazenwhiper » Thu Jan 28, 2010 3:03 am

Caesius wrote:I think there should be at least one web forum I go to where people aren't discussing this shit.
People always want to talk about whats new.

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Caesius
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Re: ipad

Post by Caesius » Thu Jan 28, 2010 3:38 am

Did you guys hear about the earthquake in Haiti????
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Suriko
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Re: ipad

Post by Suriko » Thu Jan 28, 2010 3:41 am

Bigger than an iPod.
No keyboard like a netbook.
Lame.

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delta
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Re: ipad

Post by delta » Thu Jan 28, 2010 5:52 am

Suriko wrote:Bigger than an iPod.
No keyboard like a netbook.
Lame.
I see what you did there. Also unlocking this because my post is discussion-worthy. Renamed thread accordingly.
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DrLang
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Re: ipad

Post by DrLang » Thu Jan 28, 2010 12:36 pm

arcanesign wrote:Not sure about the iPhone, but there's a package for Android that lets you run python scripts, someone could probably port KS pretty easily, provided SDL works (not sure if it does).

http://code.google.com/p/android-script ... AndroidAPI
If you want to port KS to the iPad, Android, etc, you're going to need to port Ren'Py first. That's a serious project for the iPad/iPhone because there is no easy method for compiling non Objective-C code for them even if you jail brake it. This is probably a better topic for the Ren'Py board.

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