Search found 71 matches

by Roy-Kr
Thu Apr 21, 2011 6:18 pm
Forum: Public Discussion
Topic: How'd you find yourself here?
Replies: 914
Views: 302011

Re: How'd you find yourself here?

I'm pretty sure i looked up the official site and downloaded the Act 1 demo soon after seeing some interesting art on Danbooru. Guessing it's been a year since then.
by Roy-Kr
Thu Apr 21, 2011 9:58 am
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

Hair needs more volume. Right now it's laying almost flat on her scalp and has no "fluff" to it. Agreed, will fix it. I imagine it will also help once there's some texturing on her head and we can see a real hairline. :) I'm sure it will. also, the current hair texture is just something i...
by Roy-Kr
Wed Apr 20, 2011 2:01 pm
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

Since i'm separated from my workstation during easter vacation there will be no progress until tuesday. I had planned on doing the feet once i got started again. Since she wears stockings, i reckon her prosthetic legs won't show at all when she's not wearing blades. Does anyone happen to know what t...
by Roy-Kr
Sun Apr 17, 2011 7:06 am
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

Though this is astonishingly excellent work, I wish you'd chosen to go with a more stylized, less realistic look since you're falling directly into the depths of the uncanny valley. CGI isn't advanced enough yet to be indistinguishable from real life, so all the failings that are currently unavoida...
by Roy-Kr
Sat Apr 16, 2011 5:34 pm
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

Hands can be tricky, though you can get around some of the issue if you 'cheat' on them. For example. An FPS usually usually has a 'glove with an opposable thumb and for finger. While fighting game, usually has the character have closed fists, or switches between and open hand and a fist. Their are...
by Roy-Kr
Sat Apr 16, 2011 6:38 am
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

What program are you planning on using for the textureing? If it's photo shop, you may want to make a brush, rather then use a stock one. Yeah, i'm using photoshop and i'll have to make some custom brushes to get good hair, but i have no experience with making brushes. I'll try to dig up some examp...
by Roy-Kr
Thu Apr 14, 2011 1:56 pm
Forum: Public Discussion
Topic: Yamaku seems like a nice school.
Replies: 16
Views: 6887

Re: Yamaku seems like a nice school.

I tend to like retarded people, they're generally friendly, funny and quirky. You're all crazy. And yes, Yamaku seems like a better-than-average school, if you absolutely want general education. I also think this is why Hisao may have been apprehensive about going to Yamaku, you know? Does anyone el...
by Roy-Kr
Thu Apr 14, 2011 1:34 pm
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

For the 3ds max portion, you'd basically take a plain, and bend than crap out of it as necessary. I usually start out with one and extrude at vert as necessary. I'm lofting planes along splines. Works better for me than edit poly when it comes to long hair since i only have to use 3 control points ...
by Roy-Kr
Thu Apr 14, 2011 7:05 am
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

Image

Updated the hair a bit.
by Roy-Kr
Mon Apr 11, 2011 7:15 pm
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

Re: 3D Emi

was this using "Blender"? just wondering~ Autodesk 3DS Max, but it shouldn't matter too much whether you use Max, Maya, Modo, C4D, Blender, lightwave or similar. I haven't tried most of these, but i believe they're all much the same when it comes to polymodeling. If you're interested in m...
by Roy-Kr
Mon Apr 11, 2011 2:26 pm
Forum: Fan Works
Topic: 3D Emi
Replies: 32
Views: 19055

3D Emi

Having little to do this weekend, i tried modeling Emi. Here's what i got so far: http://i.imgur.com/4vPVd.jpg The hair is a mess and it lacks volume, the twin tails are just placeholders and i'll probably end up changing the shape of the back of the head. This will be the second character i make, w...