Search found 5 matches

by nalgas
Thu Jan 01, 2015 12:33 am
Forum: Fan Works
Topic: Katawa Crash (FAQ, DL link, and to-do log first post)
Replies: 426
Views: 478947

Re: Katawa Crash (FAQ, DL link, and to-do log first post)

I recently played this and fanboyed out slightly when I saw the Marathon reference *cough* It's the dude that says "Transport when ready" when you hit him. Considering how obscure yet awesome Marathon was (Mid-90s 2.5D shooter game by bungie for the Mac , anyone?), it was awesome seeing that someon...
by nalgas
Wed Jun 05, 2013 4:37 pm
Forum: Fan Works
Topic: Katawa Crash (FAQ, DL link, and to-do log first post)
Replies: 426
Views: 478947

Re: Katawa Crash (FAQ, DL link, and to-do log first post)

EthanEverhart wrote:Eh???
Which version and where from? I've been playing it online, and let me tell you, the animations for things are much slower than the youtube videos I've seen.
Might I suggest looking at the first post of the thread you're currently posting in?
by nalgas
Tue Mar 13, 2012 12:34 pm
Forum: Fan Works
Topic: Katawa Crash (FAQ, DL link, and to-do log first post)
Replies: 426
Views: 478947

Re: Katawa Crash (FAQ, DL link, and to-do log first post)

Or if you don't feel like digging through the entire thread, most stuff is on the wiki. The soundtrack section has links to all the songs used.
by nalgas
Tue Feb 21, 2012 9:12 am
Forum: Fan Works
Topic: Katawa Crash (FAQ, DL link, and to-do log first post)
Replies: 426
Views: 478947

Re: Katawa Crash (FAQ, DL link, and to-do log first post)

I'm willing to allow 1400x800 if a rig can handle it, but there are parts of KC that are built with the expectation that it is running at or very close to 30 fps all the time and in the large majority of computer builds out there Flash does not handle the really large resolutions that well without ...
by nalgas
Sun Feb 19, 2012 7:21 pm
Forum: Fan Works
Topic: Katawa Crash (FAQ, DL link, and to-do log first post)
Replies: 426
Views: 478947

Re: Katawa Crash (FAQ, DL link, and to-do log first post)

KC is not really intended to be played in full screen mode. 1.0 will lock the resolution to 700x400 (and mask the 'outside' areas). hmm, so it will be small like NANACA? Somehow feels bad man, but if it is really needed to reduce the lag, go with it. I'm kind of concerned about this too. It runs in...