Katawa Crash (FAQ, DL link, and to-do log first post)

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Katawa Crash (FAQ, DL link, and to-do log first post)

Postby gainare_tottori » Thu Mar 24, 2011 5:28 pm

FAQ:
    General
    1. Q: wtf
      A: I know, right?

    2. Q: wtf is katawa crash
      A: It's a lot like Nanaca Crash.

    3. Q: link where?
      A: 0.8.36 Stand-alone player (Windows). (new link)

    4. Q: How does the Rin timer/Multiball/Mishkkiri work, who is Spiderman/the plane guy/etc etc etc?
      A: You'll just have to wait for the next version of the game wiki. That said, in the interim there's always the KC entry on TVTropes.

    5. Q: Where is the scoreboard link again?
      A: The scoreboard is right here.

    6. Q: Anything else?
      A: There's a @KatawaCrash Twitter now for updates and generic infodumping purposes.

TO-DO LIST: current version is 0.9.15

    Core features:

  • Ending credits
  • Lilly's special
  • Hats
  • Jiggawatts
  • Top Secret Episode
  • BEHOLD!
  • Daily Double
  • Emi's Mom's House
  • Shopkeeper
    Refinements:

  • Snow particles for intro screen
  • Retrofit a few things from KS Act 1 to KS Full versions
  • Some achievements are going to be added/dropped/re-tiered
    Known bugs:

  • Achievements "April Fools" and "I'm Here To Save Flash Gaming" are broken
  • Achievement "Look Ma No Hands" is buggy (you have to click after going 25,000 without clicking to get it)
  • Achievements awarded after the end of a run (What Exactly Were You Waiting For, etc) are not saved to the savefile until you finish the next run
    Unresolved:




Screenshots:
Attachments
kcrash33.png
kcrash33.png (25.71 KiB) Viewed 244664 times
kcscreencap.jpg
kcscreencap.jpg (79.64 KiB) Viewed 244664 times
Last edited by gainare_tottori on Sun Jan 13, 2013 3:20 pm, edited 35 times in total.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby griffon8 » Thu Mar 24, 2011 9:59 pm



There's something very wrong with you. :?

That won't stop me from playing it. :D
I found out about Katawa Shoujo through the forums of Misfile. There, I am the editor of Misfiled Dreams.

Completed: 100%, including bonus picture. Shizune>Emi>Lilly>Hanako>Rin

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Re: Katawa Crash (FAQ and to-do log first post)

Postby kulkukan » Thu Mar 24, 2011 11:17 pm

mite b cool.
I would like to see how this panders out.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby GMKGoat » Fri Mar 25, 2011 4:29 pm

Oh nice. This must be what doomfest was keeping from me.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby gainare_tottori » Fri Mar 25, 2011 5:55 pm

update to 0.8.7
    Refinements:
  • Tweak power of special boosts
  • Yuuko "poof" into a plant on hit
  • Fade out HNNGH during intro
  • Trace double kapow flash during Lilly hit

    Bug fixes:
  • Hanako doesn't show during Yuuko block
  • Misha doesn't update wahaha count UI
<Doomfest> Oh god what is art
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Re: Katawa Crash (FAQ and to-do log first post)

Postby Suriko » Fri Mar 25, 2011 9:16 pm

Suggestion for Lilly special: Hisao's graphic gets blindfolded until he hits another Lilly special, Shizune's Student Council GET effect is nulled while he's blindfolded, maybe Mutou's homework. Rather than a straight speed boost ala Rin and Emi, it nullifies negative character effects.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby Merlyn_LeRoy » Sat Mar 26, 2011 4:37 pm

gainare_tottori wrote:If you have any good ideas for where to house a 2mb .swf file with a small risk of going excessively viral, though, love to hear 'em.


You could put it up on archive.org (free) and not give it any keywords (or just one, if it requires at least one). Default is for everything on archive.org to be public, but the FAQ says "a subscriber can choose to have their collection(s) made private by special arrangement". You can also put it under a creative commons license, or public domain, or whatever.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby ContinualNaba » Sun Mar 27, 2011 3:17 am

Suggestion for Hanako special, similiar to the NC 'Got ninja girl and hit a person when 2nd-to-last number is 5' technique, is to improve bounce height by having her screech THE FLOOR IS LAVA.

Or you could use the convention to levitate him for a straight kilometer. Ah, science!
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[12:46] == climatic was kicked from #katawa-shoujo by climatic [climatic]
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Re: Katawa Crash (FAQ and to-do log first post)

Postby gainare_tottori » Sun Mar 27, 2011 4:08 am

Think I got something worked out for getting the file out there. Thanks for the suggestions.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby GG Crono » Sun Mar 27, 2011 11:11 am

There's alsso Megaswf.

Anyway. I always loved Nanaca Crash. This could be awesome! :D
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Re: Katawa Crash (FAQ and to-do log first post)

Postby Snicket » Tue Mar 29, 2011 5:59 am

I've helped make one of these. YEARS ago. Except i had ramps, spring-loaded jump pads and crates of TNT to boot the projectile/character. And crates, people and barrels to stop them.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby UnknownFan » Tue Mar 29, 2011 7:42 am

This is relevant to my interests. Can't wait.
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Re: Katawa Crash (FAQ and to-do log first post)

Postby neumanproductions » Tue Mar 29, 2011 6:10 pm

I've always enjoyed any version of these Crash Games, from anime based to stick-figure. I will be following this and enjoy playing with the first version released.
Rin=Hanako>Emi>Misha>Lilly>Shizune (Misha counts in my world alright; and now she surpassed Lilly)
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Re: Katawa Crash (FAQ and to-do log first post)

Postby gainare_tottori » Wed Mar 30, 2011 2:58 pm

update to 0.8.8
    Features:
  • Background animation
  • Misha skill shot (at 85m?)

    Refinements:
  • Special board should probably say "Special" on it
  • Finish Shizune special animation
  • Re-time Emiyruuken into an Emiryueppa, add some tweens for that
  • Akira sprite should be a little bigger
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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Re: Katawa Crash (FAQ and to-do log first post)

Postby gainare_tottori » Tue Apr 05, 2011 7:03 pm

update to 0.8.11
    Features:
  • Pause
  • Reset
  • Hidden specials
  • Rika
  • Engine tweaks to enable some of these


    Refinements:
  • Resize launch power meter
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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