Page 1 of 29

Katawa Crash (FAQ, DL link, and to-do log first post)

Posted: Thu Mar 24, 2011 5:28 pm
by gainare_tottori
FAQ:
  1. General
    1. Q: wtf
      A: I know, right?
    2. Q: wtf is katawa crash
      A: It's a lot like Nanaca Crash.
    3. Q: link where?
      A: 0.8.36 Stand-alone player (Windows). (new link)
    4. Q: How does the Rin timer/Multiball/Mishkkiri work, who is Spiderman/the plane guy/etc etc etc?
      A: You'll just have to wait for the next version of the game wiki. That said, in the interim there's always the KC entry on TVTropes.
    5. Q: Where is the scoreboard link again?
      A: The scoreboard is right here.
    6. Q: Anything else?
      A: There's a @KatawaCrash Twitter now for updates and generic infodumping purposes.
TO-DO LIST: current version is 0.9.15
  • Core features:
  • Ending credits
  • Lilly's special
  • Hats
  • Jiggawatts
  • Top Secret Episode
  • BEHOLD!
  • Daily Double
  • Emi's Mom's House
  • Shopkeeper
  • Refinements:
  • Snow particles for intro screen
  • Retrofit a few things from KS Act 1 to KS Full versions
  • Some achievements are going to be added/dropped/re-tiered
  • Known bugs:
  • Achievements "April Fools" and "I'm Here To Save Flash Gaming" are broken
  • Achievement "Look Ma No Hands" is buggy (you have to click after going 25,000 without clicking to get it)
  • Achievements awarded after the end of a run (What Exactly Were You Waiting For, etc) are not saved to the savefile until you finish the next run
  • Unresolved:


Screenshots:

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Thu Mar 24, 2011 9:59 pm
by griffon8


There's something very wrong with you. :?

That won't stop me from playing it. :D

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Thu Mar 24, 2011 11:17 pm
by kulkukan
mite b cool.
I would like to see how this panders out.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Fri Mar 25, 2011 4:29 pm
by GMKGoat
Oh nice. This must be what doomfest was keeping from me.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Fri Mar 25, 2011 5:55 pm
by gainare_tottori
update to 0.8.7
  • Refinements:
  • Tweak power of special boosts
  • Yuuko "poof" into a plant on hit
  • Fade out HNNGH during intro
  • Trace double kapow flash during Lilly hit

    Bug fixes:
  • Hanako doesn't show during Yuuko block
  • Misha doesn't update wahaha count UI

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Fri Mar 25, 2011 9:16 pm
by Suriko
Suggestion for Lilly special: Hisao's graphic gets blindfolded until he hits another Lilly special, Shizune's Student Council GET effect is nulled while he's blindfolded, maybe Mutou's homework. Rather than a straight speed boost ala Rin and Emi, it nullifies negative character effects.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Sat Mar 26, 2011 4:37 pm
by Merlyn_LeRoy
gainare_tottori wrote:If you have any good ideas for where to house a 2mb .swf file with a small risk of going excessively viral, though, love to hear 'em.
You could put it up on archive.org (free) and not give it any keywords (or just one, if it requires at least one). Default is for everything on archive.org to be public, but the FAQ says "a subscriber can choose to have their collection(s) made private by special arrangement". You can also put it under a creative commons license, or public domain, or whatever.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Sun Mar 27, 2011 3:17 am
by ContinualNaba
Suggestion for Hanako special, similiar to the NC 'Got ninja girl and hit a person when 2nd-to-last number is 5' technique, is to improve bounce height by having her screech THE FLOOR IS LAVA.

Or you could use the convention to levitate him for a straight kilometer. Ah, science!

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Sun Mar 27, 2011 4:08 am
by gainare_tottori
Think I got something worked out for getting the file out there. Thanks for the suggestions.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Sun Mar 27, 2011 11:11 am
by GG Crono
There's alsso Megaswf.

Anyway. I always loved Nanaca Crash. This could be awesome! :D

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Tue Mar 29, 2011 5:59 am
by Snicket
I've helped make one of these. YEARS ago. Except i had ramps, spring-loaded jump pads and crates of TNT to boot the projectile/character. And crates, people and barrels to stop them.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Tue Mar 29, 2011 7:42 am
by UnknownFan
This is relevant to my interests. Can't wait.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Tue Mar 29, 2011 6:10 pm
by neumanproductions
I've always enjoyed any version of these Crash Games, from anime based to stick-figure. I will be following this and enjoy playing with the first version released.

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Wed Mar 30, 2011 2:58 pm
by gainare_tottori
update to 0.8.8
  • Features:
  • Background animation
  • Misha skill shot (at 85m?)

    Refinements:
  • Special board should probably say "Special" on it
  • Finish Shizune special animation
  • Re-time Emiyruuken into an Emiryueppa, add some tweens for that
  • Akira sprite should be a little bigger

Re: Katawa Crash (FAQ and to-do log first post)

Posted: Tue Apr 05, 2011 7:03 pm
by gainare_tottori
update to 0.8.11
  • Features:
  • Pause
  • Reset
  • Hidden specials
  • Rika
  • Engine tweaks to enable some of these


    Refinements:
  • Resize launch power meter