Katawa Crash (FAQ, DL link, and to-do log first post)
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- Posts: 20
- Joined: Fri Mar 25, 2011 12:54 am
Re: Katawa Crash (FAQ and to-do log first post)
Forgive me if I don't understand properly but did your project regress?
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
No, update posts show what was completed on the to-do list.
That said, sometimes new things get added to the to-do list between updates.
That said, sometimes new things get added to the to-do list between updates.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
update to 0.8.13
- Features:
- Menu
- Score authentication
- Hideaki
- Several random characters (Miki, Naomi, Natsume, Hachisame, Nomiya, etcetc)
- Refinements:
- More than one chance per run at a TOUCHDOWN now
- Bugs killed:
- Misha skillshot was causing Rin to appear out of her trash bin (this is 100% literally what happened)
- Bgm issues with pausing
- Getting stuck underground no longer possible (hopefully)
- Minor leaderboard bugs
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
- ContinualNaba
- Posts: 485
- Joined: Tue Apr 13, 2010 4:36 am
- Location: Inside you.
Re: Katawa Crash (FAQ and to-do log first post)
This Rin out of the Bin thing intrigues me.
[19:33] <!Suriko> i think i could go my whole life without putting my mouth on someone's ass voluntarily
[12:46] == climatic was kicked from #katawa-shoujo by climatic [climatic]
[12:46] <+ContinualNaba> wut
[12:46] <%VCR> wut
[12:47] <+Juno> Qué
[12:46] == climatic was kicked from #katawa-shoujo by climatic [climatic]
[12:46] <+ContinualNaba> wut
[12:46] <%VCR> wut
[12:47] <+Juno> Qué
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
update to 0.8.15
- Core features:
- Volume controls
Bugs - Hit detection gappy at very high speeds
- Another fix for the damn forever roll which really for sure ought to work this time
- TOUCHDOWN background fix
- Volume control bugs fixed
- THE HEART now appears on the correct side of the dinosaur
- Scoreboard bug fix
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
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- Carelessly Cooking You
- Posts: 2568
- Joined: Thu Mar 06, 2008 8:22 am
- Location: Imola, Italy
Re: Katawa Crash (FAQ and to-do log first post)
Oh come on, it's not THAT-gainare_tottori wrote:(I just read that bug list and really, no wonder people think this game is just an elaborate troll)
...nevermind, carry on.gainare_tottori wrote:THE HEART now appears on the correct side of the dinosaur
Shattering your dreams since '94. I also fought COVID in '20 and '21, and all I got was this lousy forum sig.
Re: Katawa Crash (FAQ and to-do log first post)
I'm curious, any progress since the last update? =)
- Ragnarok1991388
- Posts: 48
- Joined: Tue Sep 15, 2009 1:59 am
- Location: My Secret Lair
Re: Katawa Crash (FAQ and to-do log first post)
Me too, I'd be pretty disappointed if this project died, I'm looking forward to playing it.Xeirich wrote:I'm curious, any progress since the last update? =)
People who like this post may also like: tentacle rape, high pitched japanese moaning, and crying out "no! no! no!" (even though they really mean yes).
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
I only post for programming updates, not for building sprites and sound clips to slap into the thing.
Also to be honest I have been working on other things instead of KC lately.
But it's not dead.
Also to be honest I have been working on other things instead of KC lately.
But it's not dead.
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
Re: Katawa Crash (FAQ and to-do log first post)
The Annotated Bromonts are worth putting any other project aside for. I guess I can forgive the wait
Animator for the Katawa Shoujo Fighting Game
We are looking for additional animators and spriters! Please PM me
We are looking for additional animators and spriters! Please PM me
- Burial_By_Fire
- Posts: 47
- Joined: Wed May 19, 2010 5:27 pm
- Contact:
Re: Katawa Crash (FAQ and to-do log first post)
Wait. What?
Why was I not informed!?
Why was I not informed!?
Re: Katawa Crash (FAQ and to-do log first post)
Really looking forward to this, keep up the good work!
Okay, look, I know this is sudden, but I really need to know. What color is your panties?
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
update to 0.8.24
- Core features:
- Help
- Multiball
- More characters
- Rewrote scheduler
- Rewrote dynamic tweener
- Other stuff I'm sure I'm forgetting
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
- Burial_By_Fire
- Posts: 47
- Joined: Wed May 19, 2010 5:27 pm
- Contact:
Re: Katawa Crash (FAQ and to-do log first post)
You should record the gameplay you have so far (FRAPS or something) and upload to a video site to tease us more.
- gainare_tottori
- Posts: 123
- Joined: Thu Feb 17, 2011 6:16 am
- Location: the 206
Re: Katawa Crash (FAQ and to-do log first post)
update to 0.8.26
- Core features:
- Creepers
- Extra point kicks
- Refinements:
- Multiball physics tweaks
- Bugs:
- Reset does not coexist gracefully with certain new features
<Doomfest> Oh god what is art
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe
<Juno> Baby don't hurt me
<duanemoody> don't hurt me
<Juno> No moe