katawaM@STER wrote:First off, my thanks and congratulations to the team for completing the project. I'm still in the middle of playing but the game is very, very moving so far, especially Lilly's route. The professional-level soundtrack in particular leaves a big impression on me.
I just wish the adult content were a little more stimulating...
As for my question:
You professed so far that you all had a definite passion for the project and are happy with the end result and its reception. I have no trouble believing that, considering the game's high quality. However, as long as I can remember it always felt to me that the development team's blog and forum posts had a sort of frustrated, angry edge to them a lot of the time, especially when it came to teamwork and coordination.
While I understand that a project of such an unusual nature is bound to annoy you some time (as you outlined with that hilarious "KS developer stage cycle" a while ago), I sometimes could not help but feel that many of you did not really like working on the game and with each other and were rather continuing the work out of spite and the things "at stake" and little more.
What's your stance on this and do you feel the quality of the game was in any way unnecessarily dragged down by any persistent troubles or negative experiences? Of course, please correct me if I got the wrong impression.
Eh. I feel that people are VASTLY overinterpreting and comments I've seen like "all the devs hate each other" are wildly confusing and completely inaccurate. We just have a realistic perspective on ourselves and the work we do, and a good amount of self-deprecating humor and irony. Sure, finishing the game was important because otherwise a lot of work would've sort of gone to waste. That's not all, however. Yes, we did get frustrated and yes, we fought sometimes. We got stressed out or even burned out. In the worst times it might even have been something like what you described, maybe? But none of that means that we ever hated working on KS. We also laughed together every day, we made friends with each other. We helped each other, learned and improved together. The truth is, making something like this is really fucking hard work, with both good sides and bad. We experienced the full spectrum of it, every day for 5 years, on top of our real lives. Why did we do it? Was it out of spite? Or to prove something? Or because people expected it of us? No.
It was because we wanted to.
<Suriko> all my sims end up as solitary indoors hikkis because i get focused on minmaxing their attributes and don't want to deal with other sims
<Suriko> it's just like real life
<Aura> would you squeeze a warm PVC bottle between your thighs and call it "manaka-chan"
<Suriko> I would do it if it wouldn't be so hard to explain to my parents