Lurker wrote:Wow, I did not expect that quick an answer. Thank you.
Just in case you don't go back to look at the edit in my old post, here's my question again:
How would you feel about a fan continuation of KS? A KS2, if you will, but not developed by 4LS(although any former members would assuredly be welcome).
Note:This is NOT actual proposal, I'm just curious about how you feel about the idea in general. Let's assume that the proposing group looks well organized and able to complete a project of that magnitude.
Feel free to delete this post after you give your answer.
Pegaiai wrote:Sorry if this has already been asked, but while the stories end in the game, do the writers of each path have an idea for what happens in the story after the end, or did they just stop thinking about the stories once they finished writing them?
varasat wrote:did you expect so much hype around this game? are most of the devs still /a/nons? when's katawa shonen comming ?XD
Okay so heres my question if it has bin asked then im sorry
so why did the devs decide you werent gonna make anymore games you guys are really great at it ?
We think it would be a bad idea, and would not allow it. If you want to make a VN, it's a great deal more worthwhile to build from your own imagination.
katawaM@STER wrote:First off, my thanks and congratulations to the team for completing the project. I'm still in the middle of playing but the game is very, very moving so far, especially Lilly's route. The professional-level soundtrack in particular leaves a big impression on me.
As for my question:
You professed so far that you all had a definite passion for the project and are happy with the end result and its reception. I have no trouble believing that, considering the game's high quality. However, as long as I can remember it always felt to me that the development team's blog and forum posts had a sort of frustrated, angry edge to them a lot of the time, especially when it came to teamwork and coordination.
While I understand that a project of such an unusual nature is bound to annoy you some time (as you outlined with that hilarious "KS developer stage cycle" a while ago), I sometimes could not help but feel that many of you did not really like working on the game and with each other and were rather continuing the work out of spite and the things "at stake" and little more.
What's your stance on this and do you feel the quality of the game was in any way unnecessarily dragged down by any persistent troubles or negative experiences? Of course, please correct me if I got the wrong impression.
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